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TRACKING INTELLIGENCE · TRACKING PROFILE

Markelle Fultz

TOR · Guard · NBA 2025-26

Markelle Fultz

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute134.0meters per minute
  • minutes per game7.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 5 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches12.8per game
  • front-court touches3.4per game
  • % of touches in the frontcourt26.6%
  • touches per minute1.8per minute
  • paint touches0.0per game
  • elbow touches0.6per game
  • post touches0.0per game
  • of his game goes through the inside17.6%
  • seconds per touch5.3s
  • dribbles per touch5.89
  • minutes with the ball1.1minutes
  • points per touch0.06
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 5 games · Passing
  • passes made9.6per game
  • passes received11.0per game
  • passes received per pass made1.15
  • assists1.6per game
  • potential assists2.6per game
  • secondary assists0.2per game
  • free-throw assists0.4per game
  • points created4.4per game
  • % of passes ending in a basket16.7%
  • points created per point scored5.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.0per game
  • points0.4per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts1.2per game
  • free throws0.0per game
  • FG%16.7%
  • passes40.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.20

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS14.3%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 5 games · PullUpShot
  • points0.4per game
  • attempts1.2per game
  • made0.2per game
  • FG%16.7%
  • effective FG%16.7%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.881.8 %22.2 %22.2 %0.0
open (4-6 ft)0.29.1 %0.0 %0.0 %0.0
wide open (6+ ft)0.29.1 %0.0 %0.0 %0.0
all shots2.2100.0 %18.2 %18.2 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 5 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 5 games · Defense
  • shots defended0.6per game
  • made on those shots0.6per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.4per game
  • rebounds secured0.2per game
  • offensive chances0.2per game
  • defensive chances0.2per game
  • conversion rate50.0%
  • offensive conversion0.0%not stable year to year
  • defensive conversion100.0%
  • contested0.0%
  • average rebound distance13.8ft
  • average rebound distance (m)4.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.8 %1.81.371.4 %59.0 %12.4 %
less than 10 ft50.0 %2.01.362.5 %56.1 %6.4 %
two-pointers50.0 %2.01.362.5 %51.1 %11.5 %
more than 15 ft50.0 %2.00.837.5 %36.1 %1.4 %
three-pointers50.0 %2.00.837.5 %35.3 %2.2 %
all shots100.0 %4.02.050.0 %44.0 %6.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%18.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.