TRACKING INTELLIGENCE · TRACKING PROFILE
Markelle Fultz
TOR · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense6.9km/h
- km per minute0.13km per minute
- meters per minute134.0meters per minute
- minutes per game7.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 5 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches12.8per game
- front-court touches3.4per game
- % of touches in the frontcourt26.6%
- touches per minute1.8per minute
- paint touches0.0per game
- elbow touches0.6per game
- post touches0.0per game
- of his game goes through the inside17.6%
- seconds per touch5.3s
- dribbles per touch5.89
- minutes with the ball1.1minutes
- points per touch0.06
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 5 games · Passing- passes made9.6per game
- passes received11.0per game
- passes received per pass made1.15
- assists1.6per game
- potential assists2.6per game
- secondary assists0.2per game
- free-throw assists0.4per game
- points created4.4per game
- % of passes ending in a basket16.7%
- points created per point scored5.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.0per game
- points0.4per game
- passes made0.8per game
- assists0.2per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts1.2per game
- free throws0.0per game
- FG%16.7%
- passes40.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.20
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS14.3%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 5 games · PullUpShot- points0.4per game
- attempts1.2per game
- made0.2per game
- FG%16.7%
- effective FG%16.7%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 1.8 | 81.8 % | 22.2 % | 22.2 % | 0.0 | — |
| open (4-6 ft) | 0.2 | 9.1 % | 0.0 % | 0.0 % | 0.0 | — |
| wide open (6+ ft) | 0.2 | 9.1 % | 0.0 % | 0.0 % | 0.0 | — |
| all shots | 2.2 | 100.0 % | 18.2 % | 18.2 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 5 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 5 games · Defense- shots defended0.6per game
- made on those shots0.6per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.4per game
- rebounds secured0.2per game
- offensive chances0.2per game
- defensive chances0.2per game
- conversion rate50.0%
- offensive conversion0.0%not stable year to year
- defensive conversion100.0%
- contested0.0%
- average rebound distance13.8ft
- average rebound distance (m)4.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.8 % | 1.8 | 1.3 | 71.4 % | 59.0 % | 12.4 % |
| less than 10 ft | 50.0 % | 2.0 | 1.3 | 62.5 % | 56.1 % | 6.4 % |
| two-pointers | 50.0 % | 2.0 | 1.3 | 62.5 % | 51.1 % | 11.5 % |
| more than 15 ft | 50.0 % | 2.0 | 0.8 | 37.5 % | 36.1 % | 1.4 % |
| three-pointers | 50.0 % | 2.0 | 0.8 | 37.5 % | 35.3 % | 2.2 % |
| all shots | 100.0 % | 4.0 | 2.0 | 50.0 % | 44.0 % | 6.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%18.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
