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TRACKING INTELLIGENCE · TRACKING PROFILE

Lonzo Ball

CLE · Guard · NBA 2025-26

Lonzo Ball

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season35 box-score gamesTracking in 35 of 35 games

MOVEMENT

sample: 35 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.1km/h
  • speed on offense7.8km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#317/414
  • meters per minute116.0meters per minute
  • minutes per game20.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 35 games · Possessions
  • touches46.3per game
  • front-court touches19.3per game
  • % of touches in the frontcourt41.7%
  • touches per minute2.2per minute
  • paint touches1.0per game#246/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside7.3%
  • seconds per touch2.7s
  • dribbles per touch1.87
  • minutes with the ball2.0minutes
  • points per touch0.10#341/342
  • points per paint touch0.36
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 35 games · Passing

He gives more than he receives: the play starts with him.

  • passes made38.9per game
  • passes received30.5per game
  • passes received per pass made0.78
  • assists3.9per game
  • potential assists6.5per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created10.1per game#70/414
  • % of passes ending in a basket10.0%
  • points created per point scored2.20
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game#292/414
  • points0.3per game
  • passes made1.0per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%40.0%
  • passes69.2%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul1.9%
  • points per drive0.20

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 35 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.5%

CATCH & SHOOT

sample: 35 games · CatchShoot
  • points2.4per game
  • attempts3.1per game
  • made0.8per game
  • FG%25.9%
  • effective FG%38.4%
  • threes attempted3.0per game
  • 3P%25.5%

PULL-UP

sample: 35 games · PullUpShot
  • points1.2per game
  • attempts1.3per game
  • made0.4per game
  • FG%32.6%
  • effective FG%46.7%
  • threes attempted1.1per game
  • 3P%32.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.3 %25.0 %25.0 %0.0
tight (2-4 ft)0.713.1 %13.0 %13.0 %0.30.0 %
open (4-6 ft)2.244.0 %28.6 %39.6 %2.024.6 %
wide open (6+ ft)2.040.6 %38.0 %54.2 %1.934.8 %
all shots5.0100.0 %30.3 %41.7 %4.227.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 35 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 35 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.0per game
  • opponent FG%64.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.5per game
  • rebounds secured4.0per game
  • offensive chances1.9per game
  • defensive chances5.2per game
  • conversion rate61.1%#34/283
  • offensive conversion41.3%not stable year to year
  • defensive conversion63.3%
  • contested30.7%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.9 %2.51.456.8 %62.9 %-6.1 %
less than 10 ft42.1 %3.41.749.2 %58.9 %-9.8 %
two-pointers55.1 %4.52.248.4 %54.3 %-5.9 %
more than 15 ft50.5 %4.11.434.0 %37.4 %-3.3 %
three-pointers44.9 %3.71.334.4 %36.8 %-2.4 %
all shots100.0 %8.13.442.1 %46.2 %-4.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%41.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.