TRACKING INTELLIGENCE · TRACKING PROFILE
Lonzo Ball
CLE · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 35 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.8km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#317/414
- meters per minute116.0meters per minute
- minutes per game20.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 35 games · Possessions- touches46.3per game
- front-court touches19.3per game
- % of touches in the frontcourt41.7%
- touches per minute2.2per minute
- paint touches1.0per game#246/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside7.3%
- seconds per touch2.7s
- dribbles per touch1.87
- minutes with the ball2.0minutes
- points per touch0.10#341/342
- points per paint touch0.36
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 35 games · PassingHe gives more than he receives: the play starts with him.
- passes made38.9per game
- passes received30.5per game
- passes received per pass made0.78
- assists3.9per game
- potential assists6.5per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created10.1per game#70/414
- % of passes ending in a basket10.0%
- points created per point scored2.20
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game#292/414
- points0.3per game
- passes made1.0per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%40.0%
- passes69.2%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul1.9%
- points per drive0.20
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 35 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.5%
CATCH & SHOOT
sample: 35 games · CatchShoot- points2.4per game
- attempts3.1per game
- made0.8per game
- FG%25.9%
- effective FG%38.4%
- threes attempted3.0per game
- 3P%25.5%
PULL-UP
sample: 35 games · PullUpShot- points1.2per game
- attempts1.3per game
- made0.4per game
- FG%32.6%
- effective FG%46.7%
- threes attempted1.1per game
- 3P%32.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.3 % | 25.0 % | 25.0 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 13.1 % | 13.0 % | 13.0 % | 0.3 | 0.0 % |
| open (4-6 ft) | 2.2 | 44.0 % | 28.6 % | 39.6 % | 2.0 | 24.6 % |
| wide open (6+ ft) | 2.0 | 40.6 % | 38.0 % | 54.2 % | 1.9 | 34.8 % |
| all shots | 5.0 | 100.0 % | 30.3 % | 41.7 % | 4.2 | 27.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 35 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 35 games · Defense- shots defended1.5per game#312/414
- made on those shots1.0per game
- opponent FG%64.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.5per game
- rebounds secured4.0per game
- offensive chances1.9per game
- defensive chances5.2per game
- conversion rate61.1%#34/283
- offensive conversion41.3%not stable year to year
- defensive conversion63.3%
- contested30.7%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.9 % | 2.5 | 1.4 | 56.8 % | 62.9 % | -6.1 % |
| less than 10 ft | 42.1 % | 3.4 | 1.7 | 49.2 % | 58.9 % | -9.8 % |
| two-pointers | 55.1 % | 4.5 | 2.2 | 48.4 % | 54.3 % | -5.9 % |
| more than 15 ft | 50.5 % | 4.1 | 1.4 | 34.0 % | 37.4 % | -3.3 % |
| three-pointers | 44.9 % | 3.7 | 1.3 | 34.4 % | 36.8 % | -2.4 % |
| all shots | 100.0 % | 8.1 | 3.4 | 42.1 % | 46.2 % | -4.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%41.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
