TRACKING INTELLIGENCE · TRACKING PROFILE
De'Aaron Fox
SAS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistance- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.5km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#236/414
- meters per minute119.0meters per minute
- minutes per game31.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches65.6per game
- front-court touches24.7per game
- % of touches in the frontcourt37.7%
- touches per minute2.1per minute
- paint touches0.8per game#283/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside5.7%
- seconds per touch4.3s
- dribbles per touch3.85
- minutes with the ball4.7minutes
- points per touch0.28#164/342
- points per paint touch0.97
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made45.4per game
- passes received52.4per game
- passes received per pass made1.15
- assists6.2per game
- potential assists11.3per game
- secondary assists0.8per game
- free-throw assists0.7per game
- points created16.8per game#19/414
- % of passes ending in a basket13.6%
- points created per point scored0.90
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives12.1per game#24/414
- points7.3per game
- passes made4.9per game
- assists1.3per game
- turnovers0.5per game
- shooting foul0.8per game
- attempts5.5per game
- free throws1.5per game
- FG%55.5%
- passes40.8%
- % ending in a turnover4.4%not stable year to year
- % ending in a foul6.4%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS32.2%
CATCH & SHOOT
sample: 72 games · CatchShoot- points3.3per game
- attempts2.9per game
- made1.1per game
- FG%39.0%
- effective FG%56.4%
- threes attempted2.7per game
- 3P%37.6%
PULL-UP
sample: 72 games · PullUpShot- points5.7per game
- attempts6.1per game
- made2.5per game
- FG%40.5%
- effective FG%46.6%
- threes attempted2.7per game
- 3P%28.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 7.4 % | 38.2 % | 38.2 % | 0.0 | — |
| tight (2-4 ft) | 4.5 | 31.8 % | 57.8 % | 58.6 % | 0.3 | 20.8 % |
| open (4-6 ft) | 5.8 | 40.5 % | 47.5 % | 55.0 % | 2.7 | 32.8 % |
| wide open (6+ ft) | 2.9 | 20.3 % | 39.7 % | 54.1 % | 2.4 | 35.1 % |
| all shots | 14.3 | 100.0 % | 48.5 % | 54.7 % | 5.4 | 33.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseRIM DEFENCE
sample: 72 games · Defense- shots defended1.6per game#297/414
- made on those shots1.1per game
- opponent FG%69.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.4per game
- rebounds secured3.8per game
- offensive chances1.5per game
- defensive chances5.1per game
- conversion rate58.1%#78/283
- offensive conversion39.6%not stable year to year
- defensive conversion62.5%
- contested14.4%
- average rebound distance9.9ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 26.3 % | 3.0 | 1.9 | 64.5 % | 62.5 % | 2.0 % |
| less than 10 ft | 36.3 % | 4.2 | 2.4 | 57.2 % | 58.6 % | -1.4 % |
| two-pointers | 54.6 % | 6.3 | 3.3 | 52.9 % | 53.9 % | -1.0 % |
| more than 15 ft | 52.2 % | 6.0 | 2.3 | 37.7 % | 37.2 % | 0.5 % |
| three-pointers | 45.4 % | 5.2 | 1.9 | 37.2 % | 36.5 % | 0.7 % |
| all shots | 100.0 % | 11.4 | 5.2 | 45.8 % | 46.0 % | -0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
