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TRACKING INTELLIGENCE · TRACKING PROFILE

De'Aaron Fox

SAS · Guard · NBA 2025-26

De'Aaron Fox

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance
  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.5km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#236/414
  • meters per minute119.0meters per minute
  • minutes per game31.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches65.6per game
  • front-court touches24.7per game
  • % of touches in the frontcourt37.7%
  • touches per minute2.1per minute
  • paint touches0.8per game#283/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside5.7%
  • seconds per touch4.3s
  • dribbles per touch3.85
  • minutes with the ball4.7minutes
  • points per touch0.28#164/342
  • points per paint touch0.97
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made45.4per game
  • passes received52.4per game
  • passes received per pass made1.15
  • assists6.2per game
  • potential assists11.3per game
  • secondary assists0.8per game
  • free-throw assists0.7per game
  • points created16.8per game#19/414
  • % of passes ending in a basket13.6%
  • points created per point scored0.90
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives12.1per game#24/414
  • points7.3per game
  • passes made4.9per game
  • assists1.3per game
  • turnovers0.5per game
  • shooting foul0.8per game
  • attempts5.5per game
  • free throws1.5per game
  • FG%55.5%
  • passes40.8%
  • % ending in a turnover4.4%not stable year to year
  • % ending in a foul6.4%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS32.2%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points3.3per game
  • attempts2.9per game
  • made1.1per game
  • FG%39.0%
  • effective FG%56.4%
  • threes attempted2.7per game
  • 3P%37.6%

PULL-UP

sample: 72 games · PullUpShot
  • points5.7per game
  • attempts6.1per game
  • made2.5per game
  • FG%40.5%
  • effective FG%46.6%
  • threes attempted2.7per game
  • 3P%28.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.17.4 %38.2 %38.2 %0.0
tight (2-4 ft)4.531.8 %57.8 %58.6 %0.320.8 %
open (4-6 ft)5.840.5 %47.5 %55.0 %2.732.8 %
wide open (6+ ft)2.920.3 %39.7 %54.1 %2.435.1 %
all shots14.3100.0 %48.5 %54.7 %5.433.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.1per game
  • opponent FG%69.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.4per game
  • rebounds secured3.8per game
  • offensive chances1.5per game
  • defensive chances5.1per game
  • conversion rate58.1%#78/283
  • offensive conversion39.6%not stable year to year
  • defensive conversion62.5%
  • contested14.4%
  • average rebound distance9.9ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft26.3 %3.01.964.5 %62.5 %2.0 %
less than 10 ft36.3 %4.22.457.2 %58.6 %-1.4 %
two-pointers54.6 %6.33.352.9 %53.9 %-1.0 %
more than 15 ft52.2 %6.02.337.7 %37.2 %0.5 %
three-pointers45.4 %5.21.937.2 %36.5 %0.7 %
all shots100.0 %11.45.245.8 %46.0 %-0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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