TRACKING INTELLIGENCE · TRACKING PROFILE
Jayson Tatum
BOS · Forward-Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 16 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km
- on offense2.09km
- on defense1.61km
- average speed6.1km/h
- speed on offense6.6km/h
- speed on defense5.7km/h
- km per minute0.11km per minute
- meters per minute109.0meters per minute
- minutes per game32.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 16 games · Possessions- touches76.3per game
- front-court touches36.9per game
- % of touches in the frontcourt48.4%
- touches per minute2.3per minute
- paint touches1.3per game
- elbow touches1.1per game
- post touches0.5per game
- of his game goes through the inside7.9%
- seconds per touch3.6s
- dribbles per touch2.45
- minutes with the ball4.6minutes
- points per touch0.28
- points per paint touch1.05
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 16 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made52.5per game
- passes received44.3per game
- passes received per pass made0.84
- assists5.3per game
- potential assists10.1per game
- secondary assists0.9per game
- free-throw assists0.4per game
- points created13.6per game
- % of passes ending in a basket10.1%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.9per game
- points7.1per game
- passes made3.8per game
- assists1.1per game
- turnovers0.6per game
- shooting foul0.8per game
- attempts5.6per game
- free throws1.5per game
- FG%50.0%
- passes34.5%
- % ending in a turnover5.7%not stable year to year
- % ending in a foul6.9%
- points per drive0.65
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 16 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS19.0%
CATCH & SHOOT
sample: 16 games · CatchShoot- points2.1per game
- attempts2.3per game
- made0.8per game
- FG%32.4%
- effective FG%45.9%
- threes attempted2.1per game
- 3P%30.3%
PULL-UP
sample: 16 games · PullUpShot- points9.0per game
- attempts9.8per game
- made3.4per game
- FG%34.6%
- effective FG%46.2%
- threes attempted6.8per game
- 3P%33.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 5.9 % | 41.2 % | 44.1 % | 0.1 | 100.0 % |
| tight (2-4 ft) | 8.4 | 46.7 % | 47.0 % | 51.9 % | 2.7 | 30.2 % |
| open (4-6 ft) | 6.8 | 37.6 % | 35.2 % | 47.2 % | 4.8 | 33.8 % |
| wide open (6+ ft) | 1.8 | 9.8 % | 35.7 % | 48.2 % | 1.4 | 31.8 % |
| all shots | 17.9 | 100.0 % | 41.1 % | 49.3 % | 8.9 | 32.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 16 games · DefenseRIM DEFENCE
sample: 16 games · Defense- shots defended2.4per game
- made on those shots1.8per game
- opponent FG%71.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances14.6per game
- rebounds secured10.0per game
- offensive chances2.6per game
- defensive chances12.8per game
- conversion rate68.4%
- offensive conversion19.5%not stable year to year
- defensive conversion74.1%
- contested22.5%
- average rebound distance5.6ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.6 % | 2.9 | 1.8 | 59.6 % | 63.4 % | -3.8 % |
| less than 10 ft | 41.4 % | 3.6 | 1.9 | 51.7 % | 59.3 % | -7.6 % |
| two-pointers | 52.1 % | 4.6 | 2.3 | 49.3 % | 55.8 % | -6.5 % |
| more than 15 ft | 55.0 % | 4.8 | 1.4 | 29.9 % | 36.8 % | -7.0 % |
| three-pointers | 47.9 % | 4.2 | 1.3 | 29.9 % | 36.0 % | -6.2 % |
| all shots | 100.0 % | 8.8 | 3.5 | 40.0 % | 47.2 % | -7.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
