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TRACKING INTELLIGENCE · TRACKING PROFILE

Jayson Tatum

BOS · Forward-Guard · NBA 2025-26

Jayson Tatum

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season16 box-score gamesTracking in 16 of 16 games

MOVEMENT

sample: 16 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km
  • on offense2.09km
  • on defense1.61km
  • average speed6.1km/h
  • speed on offense6.6km/h
  • speed on defense5.7km/h
  • km per minute0.11km per minute
  • meters per minute109.0meters per minute
  • minutes per game32.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 16 games · Possessions
  • touches76.3per game
  • front-court touches36.9per game
  • % of touches in the frontcourt48.4%
  • touches per minute2.3per minute
  • paint touches1.3per game
  • elbow touches1.1per game
  • post touches0.5per game
  • of his game goes through the inside7.9%
  • seconds per touch3.6s
  • dribbles per touch2.45
  • minutes with the ball4.6minutes
  • points per touch0.28
  • points per paint touch1.05
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 16 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made52.5per game
  • passes received44.3per game
  • passes received per pass made0.84
  • assists5.3per game
  • potential assists10.1per game
  • secondary assists0.9per game
  • free-throw assists0.4per game
  • points created13.6per game
  • % of passes ending in a basket10.1%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.9per game
  • points7.1per game
  • passes made3.8per game
  • assists1.1per game
  • turnovers0.6per game
  • shooting foul0.8per game
  • attempts5.6per game
  • free throws1.5per game
  • FG%50.0%
  • passes34.5%
  • % ending in a turnover5.7%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 16 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS19.0%

CATCH & SHOOT

sample: 16 games · CatchShoot
  • points2.1per game
  • attempts2.3per game
  • made0.8per game
  • FG%32.4%
  • effective FG%45.9%
  • threes attempted2.1per game
  • 3P%30.3%

PULL-UP

sample: 16 games · PullUpShot
  • points9.0per game
  • attempts9.8per game
  • made3.4per game
  • FG%34.6%
  • effective FG%46.2%
  • threes attempted6.8per game
  • 3P%33.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.15.9 %41.2 %44.1 %0.1100.0 %
tight (2-4 ft)8.446.7 %47.0 %51.9 %2.730.2 %
open (4-6 ft)6.837.6 %35.2 %47.2 %4.833.8 %
wide open (6+ ft)1.89.8 %35.7 %48.2 %1.431.8 %
all shots17.9100.0 %41.1 %49.3 %8.932.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 16 games · Defense

RIM DEFENCE

sample: 16 games · Defense
  • shots defended2.4per game
  • made on those shots1.8per game
  • opponent FG%71.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances14.6per game
  • rebounds secured10.0per game
  • offensive chances2.6per game
  • defensive chances12.8per game
  • conversion rate68.4%
  • offensive conversion19.5%not stable year to year
  • defensive conversion74.1%
  • contested22.5%
  • average rebound distance5.6ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.6 %2.91.859.6 %63.4 %-3.8 %
less than 10 ft41.4 %3.61.951.7 %59.3 %-7.6 %
two-pointers52.1 %4.62.349.3 %55.8 %-6.5 %
more than 15 ft55.0 %4.81.429.9 %36.8 %-7.0 %
three-pointers47.9 %4.21.329.9 %36.0 %-6.2 %
all shots100.0 %8.83.540.0 %47.2 %-7.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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