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TRACKING INTELLIGENCE · TRACKING PROFILE

Malik Monk

SAC · Guard · NBA 2025-26

Malik Monk

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season62 box-score gamesTracking in 62 of 62 games

MOVEMENT

sample: 62 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.13km
  • average speed6.7km/h
  • speed on offense7.3km/h
  • speed on defense6.0km/h
  • km per minute0.12km per minute#293/414
  • meters per minute117.0meters per minute
  • minutes per game22.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 62 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches38.1per game
  • front-court touches19.7per game
  • % of touches in the frontcourt51.7%
  • touches per minute1.7per minute
  • paint touches0.5per game#335/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside3.6%
  • seconds per touch3.8s
  • dribbles per touch3.34
  • minutes with the ball2.4minutes
  • points per touch0.33#92/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 62 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made24.6per game
  • passes received31.3per game
  • passes received per pass made1.27
  • assists3.0per game
  • potential assists5.2per game
  • secondary assists0.2per game
  • free-throw assists0.4per game
  • points created7.6per game#122/414
  • % of passes ending in a basket12.1%
  • points created per point scored0.61
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.5per game#101/414
  • points3.0per game
  • passes made2.4per game
  • assists0.7per game
  • turnovers0.4per game
  • shooting foul0.5per game
  • attempts3.1per game
  • free throws0.9per game
  • FG%36.6%
  • passes36.7%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul7.0%
  • points per drive0.46

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 62 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS38.6%

CATCH & SHOOT

sample: 62 games · CatchShoot
  • points3.7per game
  • attempts2.7per game
  • made1.2per game
  • FG%45.2%
  • effective FG%67.9%
  • threes attempted2.7per game
  • 3P%45.2%

PULL-UP

sample: 62 games · PullUpShot
  • points3.9per game
  • attempts4.3per game
  • made1.6per game
  • FG%36.5%
  • effective FG%45.5%
  • threes attempted2.3per game
  • 3P%33.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.65.9 %45.9 %50.0 %0.150.0 %
tight (2-4 ft)3.029.6 %46.0 %49.2 %0.536.4 %
open (4-6 ft)3.837.5 %40.5 %50.2 %2.135.9 %
wide open (6+ ft)2.827.1 %45.6 %64.0 %2.442.9 %
all shots10.2100.0 %43.8 %53.6 %5.139.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 62 games · Defense

RIM DEFENCE

sample: 62 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.2per game
  • opponent FG%70.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.7per game
  • rebounds secured1.9per game
  • offensive chances0.9per game
  • defensive chances2.8per game
  • conversion rate51.5%
  • offensive conversion25.9%not stable year to year
  • defensive conversion59.0%
  • contested21.4%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.3 %2.61.662.7 %62.1 %0.7 %
less than 10 ft45.9 %3.32.061.8 %57.7 %4.0 %
two-pointers60.8 %4.42.455.2 %53.5 %1.6 %
more than 15 ft45.0 %3.21.237.5 %36.7 %0.8 %
three-pointers39.2 %2.81.137.9 %36.2 %1.7 %
all shots100.0 %7.23.548.4 %45.6 %2.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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