TRACKING INTELLIGENCE · TRACKING PROFILE
Malik Monk
SAC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 62 games · SpeedDistance- distance2.57km#216/414
- on offense1.45km
- on defense1.13km
- average speed6.7km/h
- speed on offense7.3km/h
- speed on defense6.0km/h
- km per minute0.12km per minute#293/414
- meters per minute117.0meters per minute
- minutes per game22.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 62 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches38.1per game
- front-court touches19.7per game
- % of touches in the frontcourt51.7%
- touches per minute1.7per minute
- paint touches0.5per game#335/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside3.6%
- seconds per touch3.8s
- dribbles per touch3.34
- minutes with the ball2.4minutes
- points per touch0.33#92/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 62 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made24.6per game
- passes received31.3per game
- passes received per pass made1.27
- assists3.0per game
- potential assists5.2per game
- secondary assists0.2per game
- free-throw assists0.4per game
- points created7.6per game#122/414
- % of passes ending in a basket12.1%
- points created per point scored0.61
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.5per game#101/414
- points3.0per game
- passes made2.4per game
- assists0.7per game
- turnovers0.4per game
- shooting foul0.5per game
- attempts3.1per game
- free throws0.9per game
- FG%36.6%
- passes36.7%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul7.0%
- points per drive0.46
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 62 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS38.6%
CATCH & SHOOT
sample: 62 games · CatchShoot- points3.7per game
- attempts2.7per game
- made1.2per game
- FG%45.2%
- effective FG%67.9%
- threes attempted2.7per game
- 3P%45.2%
PULL-UP
sample: 62 games · PullUpShot- points3.9per game
- attempts4.3per game
- made1.6per game
- FG%36.5%
- effective FG%45.5%
- threes attempted2.3per game
- 3P%33.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 5.9 % | 45.9 % | 50.0 % | 0.1 | 50.0 % |
| tight (2-4 ft) | 3.0 | 29.6 % | 46.0 % | 49.2 % | 0.5 | 36.4 % |
| open (4-6 ft) | 3.8 | 37.5 % | 40.5 % | 50.2 % | 2.1 | 35.9 % |
| wide open (6+ ft) | 2.8 | 27.1 % | 45.6 % | 64.0 % | 2.4 | 42.9 % |
| all shots | 10.2 | 100.0 % | 43.8 % | 53.6 % | 5.1 | 39.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 62 games · DefenseRIM DEFENCE
sample: 62 games · Defense- shots defended1.6per game#297/414
- made on those shots1.2per game
- opponent FG%70.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.7per game
- rebounds secured1.9per game
- offensive chances0.9per game
- defensive chances2.8per game
- conversion rate51.5%
- offensive conversion25.9%not stable year to year
- defensive conversion59.0%
- contested21.4%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.3 % | 2.6 | 1.6 | 62.7 % | 62.1 % | 0.7 % |
| less than 10 ft | 45.9 % | 3.3 | 2.0 | 61.8 % | 57.7 % | 4.0 % |
| two-pointers | 60.8 % | 4.4 | 2.4 | 55.2 % | 53.5 % | 1.6 % |
| more than 15 ft | 45.0 % | 3.2 | 1.2 | 37.5 % | 36.7 % | 0.8 % |
| three-pointers | 39.2 % | 2.8 | 1.1 | 37.9 % | 36.2 % | 1.7 % |
| all shots | 100.0 % | 7.2 | 3.5 | 48.4 % | 45.6 % | 2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
