TRACKING INTELLIGENCE · TRACKING PROFILE
Jonathan Isaac
ORL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 52 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.64km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.6km/h
- km per minute0.11km per minute#367/414
- meters per minute113.0meters per minute
- minutes per game10.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 52 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches11.8per game
- front-court touches5.9per game
- % of touches in the frontcourt50.0%
- touches per minute1.2per minute
- paint touches1.8per game#159/414
- elbow touches0.7per game#154/414
- post touches0.0per game
- of his game goes through the inside42.4%
- seconds per touch1.3s
- dribbles per touch0.34
- minutes with the ball0.3minutes
- points per touch0.22
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 52 games · Passing- passes made8.6per game
- passes received5.2per game
- passes received per pass made0.60
- assists0.4per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.2per game#396/414
- % of passes ending in a basket4.9%
- points created per point scored0.46
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.2per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.1per game
- free throws0.2per game
- FG%28.6%
- passes22.2%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul27.8%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 52 games · CatchShoot- HOW IT CREATES ITS SHOTS88.9%
CATCH & SHOOT
sample: 52 games · CatchShoot- points0.4per game
- attempts0.8per game
- made0.2per game
- FG%19.5%
- effective FG%28.0%
- threes attempted0.7per game
- 3P%18.4%
PULL-UP
sample: 52 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 20.2 % | 36.4 % | 36.4 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 27.5 % | 70.0 % | 70.0 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.5 | 22.0 % | 37.5 % | 41.7 % | 0.2 | 22.2 % |
| wide open (6+ ft) | 0.6 | 30.3 % | 24.2 % | 31.8 % | 0.5 | 17.9 % |
| all shots | 2.1 | 100.0 % | 42.2 % | 45.4 % | 0.7 | 18.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 52 games · DefenseRIM DEFENCE
sample: 52 games · Defense- shots defended1.6per game#297/414
- made on those shots0.8per game
- opponent FG%53.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.1per game
- rebounds secured2.5per game
- offensive chances2.5per game
- defensive chances3.0per game
- conversion rate49.8%#251/283
- offensive conversion32.8%not stable year to year
- defensive conversion58.6%
- contested40.9%
- average rebound distance4.7ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.4 % | 1.8 | 0.9 | 51.9 % | 63.8 % | -11.9 % |
| less than 10 ft | 53.4 % | 2.1 | 1.0 | 50.5 % | 59.2 % | -8.7 % |
| two-pointers | 70.1 % | 2.7 | 1.2 | 45.9 % | 55.6 % | -9.7 % |
| more than 15 ft | 36.2 % | 1.4 | 0.4 | 31.7 % | 35.8 % | -4.0 % |
| three-pointers | 29.9 % | 1.2 | 0.3 | 28.8 % | 35.9 % | -7.1 % |
| all shots | 100.0 % | 3.9 | 1.6 | 40.8 % | 47.6 % | -6.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%45.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
