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TRACKING INTELLIGENCE · TRACKING PROFILE

Lauri Markkanen

UTA · Forward-Center · NBA 2025-26

Lauri Markkanen

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season42 box-score gamesTracking in 42 of 42 games

MOVEMENT

sample: 42 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#289/414
  • meters per minute117.0meters per minute
  • minutes per game34.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 42 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches52.9per game
  • front-court touches33.8per game
  • % of touches in the frontcourt63.9%
  • touches per minute1.5per minute
  • paint touches5.2per game#39/414
  • elbow touches2.4per game#27/414
  • post touches0.9per game
  • of his game goes through the inside25.1%
  • seconds per touch2.0s
  • dribbles per touch1.06
  • minutes with the ball1.8minutes
  • points per touch0.51#1/342
  • points per paint touch1.19
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 42 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made28.1per game
  • passes received34.4per game
  • passes received per pass made1.22
  • assists2.1per game
  • potential assists3.8per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created5.5per game#192/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.21
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.9per game#116/414
  • points5.0per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.8per game
  • attempts3.4per game
  • free throws1.6per game
  • FG%48.3%
  • passes22.7%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul13.4%
  • points per drive0.85

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 42 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.9%

CATCH & SHOOT

sample: 42 games · CatchShoot
  • points8.0per game
  • attempts7.3per game
  • made2.7per game
  • FG%37.0%
  • effective FG%54.5%
  • threes attempted7.0per game
  • 3P%36.9%

PULL-UP

sample: 42 games · PullUpShot
  • points2.0per game
  • attempts3.0per game
  • made0.9per game
  • FG%30.4%
  • effective FG%33.2%
  • threes attempted0.7per game
  • 3P%22.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.26.2 %56.0 %56.0 %0.00.0 %
tight (2-4 ft)8.041.9 %50.7 %52.2 %0.927.8 %
open (4-6 ft)6.433.2 %40.4 %48.7 %3.728.2 %
wide open (6+ ft)3.618.8 %51.0 %71.2 %3.146.6 %
all shots19.2100.0 %47.7 %54.8 %7.735.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 42 games · Defense

RIM DEFENCE

sample: 42 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.3per game
  • opponent FG%69.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances11.3per game
  • rebounds secured6.9per game
  • offensive chances4.4per game
  • defensive chances7.3per game
  • conversion rate61.1%#34/283
  • offensive conversion45.4%not stable year to year
  • defensive conversion66.8%
  • contested40.5%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.8 %4.12.663.4 %63.9 %-0.5 %
less than 10 ft43.8 %5.33.157.4 %60.1 %-2.7 %
two-pointers63.3 %7.74.255.0 %54.9 %0.1 %
more than 15 ft47.5 %5.81.933.5 %36.7 %-3.2 %
three-pointers36.7 %4.51.430.5 %35.8 %-5.3 %
all shots100.0 %12.15.646.0 %47.5 %-1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.