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TRACKING INTELLIGENCE · TRACKING PROFILE

Donovan Mitchell

CLE · Guard · NBA 2025-26

Donovan Mitchell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.6km/h
  • speed on offense7.6km/h
  • speed on defense5.7km/h
  • km per minute0.12km per minute#332/414
  • meters per minute115.0meters per minute
  • minutes per game33.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches70.2per game
  • front-court touches31.2per game
  • % of touches in the frontcourt44.4%
  • touches per minute2.1per minute
  • paint touches0.9per game#265/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside4.2%
  • seconds per touch4.5s
  • dribbles per touch4.11
  • minutes with the ball5.3minutes
  • points per touch0.40#26/342
  • points per paint touch0.98
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made41.7per game
  • passes received55.3per game
  • passes received per pass made1.33
  • assists5.7per game
  • potential assists11.1per game
  • secondary assists1.0per game
  • free-throw assists0.7per game
  • points created15.0per game#28/414
  • % of passes ending in a basket13.6%
  • points created per point scored0.54
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives14.1per game#9/414
  • points10.1per game
  • passes made4.9per game
  • assists1.2per game
  • turnovers0.9per game
  • shooting foul1.0per game
  • attempts6.9per game
  • free throws2.0per game
  • FG%58.8%
  • passes34.4%
  • % ending in a turnover6.5%not stable year to year
  • % ending in a foul7.0%
  • points per drive0.72

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS28.3%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points4.4per game
  • attempts3.6per game
  • made1.5per game
  • FG%41.4%
  • effective FG%60.8%
  • threes attempted3.4per game
  • 3P%40.8%

PULL-UP

sample: 70 games · PullUpShot
  • points9.1per game
  • attempts9.1per game
  • made3.6per game
  • FG%39.9%
  • effective FG%49.8%
  • threes attempted5.4per game
  • 3P%33.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.94.5 %47.6 %50.0 %0.142.9 %
tight (2-4 ft)8.040.1 %55.2 %57.3 %1.227.1 %
open (4-6 ft)8.140.5 %39.8 %49.9 %5.132.3 %
wide open (6+ ft)3.014.9 %53.1 %73.0 %2.449.4 %
all shots20.0100.0 %48.3 %56.3 %8.836.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.4per game
  • opponent FG%75.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.5per game
  • offensive chances1.7per game
  • defensive chances6.3per game
  • conversion rate56.7%#107/283
  • offensive conversion41.7%not stable year to year
  • defensive conversion60.2%
  • contested19.0%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.1 %2.91.758.5 %63.8 %-5.3 %
less than 10 ft38.4 %3.72.156.7 %59.4 %-2.7 %
two-pointers53.5 %5.22.955.5 %55.0 %0.5 %
more than 15 ft51.3 %5.02.039.3 %36.6 %2.6 %
three-pointers46.5 %4.51.738.6 %36.0 %2.6 %
all shots100.0 %9.74.647.6 %46.6 %1.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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