TRACKING INTELLIGENCE · TRACKING PROFILE
Luke Kennard
LAL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 78 games · SpeedDistance- distance2.57km#216/414
- on offense1.45km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.7km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#226/414
- meters per minute120.0meters per minute
- minutes per game21.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 78 games · Possessions- touches28.8per game
- front-court touches18.2per game
- % of touches in the frontcourt63.2%
- touches per minute1.3per minute
- paint touches0.6per game#321/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside5.5%
- seconds per touch2.5s
- dribbles per touch1.82
- minutes with the ball1.2minutes
- points per touch0.29#147/342
- points per paint touch0.74
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 78 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.3per game
- passes received21.2per game
- passes received per pass made1.00
- assists2.2per game
- potential assists3.8per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created5.8per game#179/414
- % of passes ending in a basket10.5%
- points created per point scored0.69
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.1per game#175/414
- points1.4per game
- passes made2.6per game
- assists0.6per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.1per game
- free throws0.3per game
- FG%53.6%
- passes63.6%
- % ending in a turnover3.5%not stable year to year
- % ending in a foul4.1%
- points per drive0.34
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 78 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS60.0%
CATCH & SHOOT
sample: 78 games · CatchShoot- points4.0per game
- attempts2.7per game
- made1.4per game
- FG%49.5%
- effective FG%72.9%
- threes attempted2.6per game
- 3P%49.3%
PULL-UP
sample: 78 games · PullUpShot- points2.2per game
- attempts1.8per game
- made1.0per game
- FG%55.5%
- effective FG%61.7%
- threes attempted0.6per game
- 3P%39.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.2 % | 57.1 % | 60.7 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 1.3 | 22.7 % | 51.5 % | 53.5 % | 0.1 | 36.4 % |
| open (4-6 ft) | 2.0 | 34.2 % | 55.9 % | 66.8 % | 1.0 | 44.6 % |
| wide open (6+ ft) | 2.3 | 39.9 % | 51.4 % | 73.7 % | 2.1 | 49.4 % |
| all shots | 5.7 | 100.0 % | 53.2 % | 66.3 % | 3.2 | 47.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 78 games · DefenseRIM DEFENCE
sample: 78 games · Defense- shots defended1.6per game#297/414
- made on those shots1.3per game
- opponent FG%80.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.0per game
- rebounds secured2.3per game
- offensive chances1.0per game
- defensive chances3.1per game
- conversion rate58.3%
- offensive conversion42.7%not stable year to year
- defensive conversion61.7%
- contested12.6%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.9 % | 3.0 | 2.0 | 64.9 % | 62.6 % | 2.3 % |
| less than 10 ft | 49.6 % | 3.9 | 2.2 | 57.0 % | 58.4 % | -1.4 % |
| two-pointers | 67.2 % | 5.3 | 2.9 | 53.8 % | 54.0 % | -0.2 % |
| more than 15 ft | 38.8 % | 3.1 | 1.3 | 42.4 % | 36.2 % | 6.1 % |
| three-pointers | 32.8 % | 2.6 | 1.1 | 41.0 % | 35.4 % | 5.6 % |
| all shots | 100.0 % | 7.9 | 3.9 | 49.6 % | 46.1 % | 3.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%66.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
