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TRACKING INTELLIGENCE · TRACKING PROFILE

Luke Kennard

LAL · Guard · NBA 2025-26

Luke Kennard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.7km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#226/414
  • meters per minute120.0meters per minute
  • minutes per game21.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions
  • touches28.8per game
  • front-court touches18.2per game
  • % of touches in the frontcourt63.2%
  • touches per minute1.3per minute
  • paint touches0.6per game#321/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside5.5%
  • seconds per touch2.5s
  • dribbles per touch1.82
  • minutes with the ball1.2minutes
  • points per touch0.29#147/342
  • points per paint touch0.74
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.3per game
  • passes received21.2per game
  • passes received per pass made1.00
  • assists2.2per game
  • potential assists3.8per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created5.8per game#179/414
  • % of passes ending in a basket10.5%
  • points created per point scored0.69
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.1per game#175/414
  • points1.4per game
  • passes made2.6per game
  • assists0.6per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.1per game
  • free throws0.3per game
  • FG%53.6%
  • passes63.6%
  • % ending in a turnover3.5%not stable year to year
  • % ending in a foul4.1%
  • points per drive0.34

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.0%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points4.0per game
  • attempts2.7per game
  • made1.4per game
  • FG%49.5%
  • effective FG%72.9%
  • threes attempted2.6per game
  • 3P%49.3%

PULL-UP

sample: 78 games · PullUpShot
  • points2.2per game
  • attempts1.8per game
  • made1.0per game
  • FG%55.5%
  • effective FG%61.7%
  • threes attempted0.6per game
  • 3P%39.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.2 %57.1 %60.7 %0.0100.0 %
tight (2-4 ft)1.322.7 %51.5 %53.5 %0.136.4 %
open (4-6 ft)2.034.2 %55.9 %66.8 %1.044.6 %
wide open (6+ ft)2.339.9 %51.4 %73.7 %2.149.4 %
all shots5.7100.0 %53.2 %66.3 %3.247.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

RIM DEFENCE

sample: 78 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.3per game
  • opponent FG%80.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.0per game
  • rebounds secured2.3per game
  • offensive chances1.0per game
  • defensive chances3.1per game
  • conversion rate58.3%
  • offensive conversion42.7%not stable year to year
  • defensive conversion61.7%
  • contested12.6%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.9 %3.02.064.9 %62.6 %2.3 %
less than 10 ft49.6 %3.92.257.0 %58.4 %-1.4 %
two-pointers67.2 %5.32.953.8 %54.0 %-0.2 %
more than 15 ft38.8 %3.11.342.4 %36.2 %6.1 %
three-pointers32.8 %2.61.141.0 %35.4 %5.6 %
all shots100.0 %7.93.949.6 %46.1 %3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%66.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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