TRACKING INTELLIGENCE · TRACKING PROFILE
Zach Collins
CHI · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 10 games · SpeedDistance- distance2.25km
- on offense1.13km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.9km/h
- speed on defense6.5km/h
- km per minute0.12km per minute
- meters per minute122.0meters per minute
- minutes per game18.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 10 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.0per game
- front-court touches20.7per game
- % of touches in the frontcourt69.0%
- touches per minute1.6per minute
- paint touches4.9per game
- elbow touches2.5per game
- post touches0.5per game
- of his game goes through the inside38.2%
- seconds per touch1.5s
- dribbles per touch0.61
- minutes with the ball0.7minutes
- points per touch0.32
- points per paint touch1.04
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 10 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.6per game
- passes received19.9per game
- passes received per pass made0.92
- assists1.5per game
- potential assists2.4per game
- secondary assists0.1per game
- free-throw assists0.2per game
- points created4.0per game
- % of passes ending in a basket6.9%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game
- points0.4per game
- passes made0.1per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%100.0%
- passes25.0%
- % ending in a turnover25.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 10 games · CatchShoot- HOW IT CREATES ITS SHOTS93.1%
CATCH & SHOOT
sample: 10 games · CatchShoot- points3.5per game
- attempts2.7per game
- made1.3per game
- FG%48.1%
- effective FG%64.8%
- threes attempted2.1per game
- 3P%42.9%
PULL-UP
sample: 10 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 7.8 % | 20.0 % | 20.0 % | 0.0 | — |
| tight (2-4 ft) | 2.5 | 39.1 % | 72.0 % | 72.0 % | 0.0 | — |
| open (4-6 ft) | 1.2 | 18.8 % | 58.3 % | 58.3 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 2.2 | 34.4 % | 50.0 % | 70.5 % | 2.0 | 45.0 % |
| all shots | 6.4 | 100.0 % | 57.8 % | 64.8 % | 2.1 | 42.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 10 games · DefenseRIM DEFENCE
sample: 10 games · Defense- shots defended3.9per game
- made on those shots2.6per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.5per game
- rebounds secured5.6per game
- offensive chances4.4per game
- defensive chances6.8per game
- conversion rate53.3%
- offensive conversion36.4%not stable year to year
- defensive conversion58.8%
- contested48.2%
- average rebound distance4.5ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.7 % | 3.5 | 2.0 | 57.1 % | 63.0 % | -5.9 % |
| less than 10 ft | 50.0 % | 4.2 | 2.2 | 52.4 % | 58.9 % | -6.6 % |
| two-pointers | 70.2 % | 5.9 | 2.8 | 47.5 % | 54.9 % | -7.4 % |
| more than 15 ft | 39.3 % | 3.3 | 1.1 | 33.3 % | 37.6 % | -4.3 % |
| three-pointers | 29.8 % | 2.5 | 0.9 | 36.0 % | 35.9 % | 0.1 % |
| all shots | 100.0 % | 8.4 | 3.7 | 44.0 % | 48.6 % | -4.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
