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TRACKING INTELLIGENCE · TRACKING PROFILE

Zach Collins

CHI · Forward-Center · NBA 2025-26

Zach Collins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season10 box-score gamesTracking in 10 of 10 games

MOVEMENT

sample: 10 games · SpeedDistance
  • distance2.25km
  • on offense1.13km
  • on defense1.13km
  • average speed7.1km/h
  • speed on offense7.9km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute122.0meters per minute
  • minutes per game18.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 10 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.0per game
  • front-court touches20.7per game
  • % of touches in the frontcourt69.0%
  • touches per minute1.6per minute
  • paint touches4.9per game
  • elbow touches2.5per game
  • post touches0.5per game
  • of his game goes through the inside38.2%
  • seconds per touch1.5s
  • dribbles per touch0.61
  • minutes with the ball0.7minutes
  • points per touch0.32
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 10 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.6per game
  • passes received19.9per game
  • passes received per pass made0.92
  • assists1.5per game
  • potential assists2.4per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created4.0per game
  • % of passes ending in a basket6.9%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game
  • points0.4per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%100.0%
  • passes25.0%
  • % ending in a turnover25.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 10 games · CatchShoot
  • HOW IT CREATES ITS SHOTS93.1%

CATCH & SHOOT

sample: 10 games · CatchShoot
  • points3.5per game
  • attempts2.7per game
  • made1.3per game
  • FG%48.1%
  • effective FG%64.8%
  • threes attempted2.1per game
  • 3P%42.9%

PULL-UP

sample: 10 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.8 %20.0 %20.0 %0.0
tight (2-4 ft)2.539.1 %72.0 %72.0 %0.0
open (4-6 ft)1.218.8 %58.3 %58.3 %0.10.0 %
wide open (6+ ft)2.234.4 %50.0 %70.5 %2.045.0 %
all shots6.4100.0 %57.8 %64.8 %2.142.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 10 games · Defense

RIM DEFENCE

sample: 10 games · Defense
  • shots defended3.9per game
  • made on those shots2.6per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.5per game
  • rebounds secured5.6per game
  • offensive chances4.4per game
  • defensive chances6.8per game
  • conversion rate53.3%
  • offensive conversion36.4%not stable year to year
  • defensive conversion58.8%
  • contested48.2%
  • average rebound distance4.5ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.7 %3.52.057.1 %63.0 %-5.9 %
less than 10 ft50.0 %4.22.252.4 %58.9 %-6.6 %
two-pointers70.2 %5.92.847.5 %54.9 %-7.4 %
more than 15 ft39.3 %3.31.133.3 %37.6 %-4.3 %
three-pointers29.8 %2.50.936.0 %35.9 %0.1 %
all shots100.0 %8.43.744.0 %48.6 %-4.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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