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TRACKING INTELLIGENCE · TRACKING PROFILE

John Collins

LAC · Forward-Center · NBA 2025-26

John Collins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#251/414
  • meters per minute119.0meters per minute
  • minutes per game27.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches36.6per game
  • front-court touches18.3per game
  • % of touches in the frontcourt50.0%
  • touches per minute1.4per minute
  • paint touches3.7per game#65/414
  • elbow touches1.0per game#106/414
  • post touches1.2per game
  • of his game goes through the inside32.2%
  • seconds per touch1.8s
  • dribbles per touch0.82
  • minutes with the ball1.1minutes
  • points per touch0.37#50/342
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.3per game
  • passes received19.7per game
  • passes received per pass made0.81
  • assists1.0per game
  • potential assists1.7per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.6per game#328/414
  • % of passes ending in a basket4.2%
  • points created per point scored0.19
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.5per game#239/414
  • points1.8per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.5per game
  • free throws0.3per game
  • FG%48.5%
  • passes21.8%
  • % ending in a turnover9.4%not stable year to year
  • % ending in a foul7.1%
  • points per drive0.72

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS78.6%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points4.2per game
  • attempts3.3per game
  • made1.4per game
  • FG%43.7%
  • effective FG%62.9%
  • threes attempted3.1per game
  • 3P%41.7%

PULL-UP

sample: 69 games · PullUpShot
  • points0.8per game
  • attempts0.9per game
  • made0.4per game
  • FG%42.2%
  • effective FG%43.0%
  • threes attempted0.1per game
  • 3P%14.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.77.1 %40.4 %40.4 %0.0
tight (2-4 ft)4.446.0 %62.4 %62.7 %0.122.2 %
open (4-6 ft)2.222.6 %59.1 %69.1 %0.946.2 %
wide open (6+ ft)2.324.3 %42.5 %60.3 %2.139.3 %
all shots9.6100.0 %55.2 %62.0 %3.240.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.6per game
  • opponent FG%59.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.2per game
  • rebounds secured5.3per game
  • offensive chances4.0per game
  • defensive chances6.6per game
  • conversion rate52.0%#217/283
  • offensive conversion40.4%not stable year to year
  • defensive conversion56.2%
  • contested40.1%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.7 %3.52.160.2 %64.4 %-4.2 %
less than 10 ft41.4 %4.62.657.8 %59.9 %-2.1 %
two-pointers55.5 %6.13.354.0 %55.5 %-1.4 %
more than 15 ft51.2 %5.71.934.4 %36.5 %-2.1 %
three-pointers44.5 %4.91.734.2 %35.7 %-1.5 %
all shots100.0 %11.05.045.2 %47.1 %-1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%62.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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