TRACKING INTELLIGENCE · TRACKING PROFILE
John Collins
LAC · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#251/414
- meters per minute119.0meters per minute
- minutes per game27.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches36.6per game
- front-court touches18.3per game
- % of touches in the frontcourt50.0%
- touches per minute1.4per minute
- paint touches3.7per game#65/414
- elbow touches1.0per game#106/414
- post touches1.2per game
- of his game goes through the inside32.2%
- seconds per touch1.8s
- dribbles per touch0.82
- minutes with the ball1.1minutes
- points per touch0.37#50/342
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.3per game
- passes received19.7per game
- passes received per pass made0.81
- assists1.0per game
- potential assists1.7per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.6per game#328/414
- % of passes ending in a basket4.2%
- points created per point scored0.19
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.5per game#239/414
- points1.8per game
- passes made0.5per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.5per game
- free throws0.3per game
- FG%48.5%
- passes21.8%
- % ending in a turnover9.4%not stable year to year
- % ending in a foul7.1%
- points per drive0.72
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS78.6%
CATCH & SHOOT
sample: 69 games · CatchShoot- points4.2per game
- attempts3.3per game
- made1.4per game
- FG%43.7%
- effective FG%62.9%
- threes attempted3.1per game
- 3P%41.7%
PULL-UP
sample: 69 games · PullUpShot- points0.8per game
- attempts0.9per game
- made0.4per game
- FG%42.2%
- effective FG%43.0%
- threes attempted0.1per game
- 3P%14.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 7.1 % | 40.4 % | 40.4 % | 0.0 | — |
| tight (2-4 ft) | 4.4 | 46.0 % | 62.4 % | 62.7 % | 0.1 | 22.2 % |
| open (4-6 ft) | 2.2 | 22.6 % | 59.1 % | 69.1 % | 0.9 | 46.2 % |
| wide open (6+ ft) | 2.3 | 24.3 % | 42.5 % | 60.3 % | 2.1 | 39.3 % |
| all shots | 9.6 | 100.0 % | 55.2 % | 62.0 % | 3.2 | 40.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended2.7per game#135/414
- made on those shots1.6per game
- opponent FG%59.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.2per game
- rebounds secured5.3per game
- offensive chances4.0per game
- defensive chances6.6per game
- conversion rate52.0%#217/283
- offensive conversion40.4%not stable year to year
- defensive conversion56.2%
- contested40.1%
- average rebound distance5.9ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.7 % | 3.5 | 2.1 | 60.2 % | 64.4 % | -4.2 % |
| less than 10 ft | 41.4 % | 4.6 | 2.6 | 57.8 % | 59.9 % | -2.1 % |
| two-pointers | 55.5 % | 6.1 | 3.3 | 54.0 % | 55.5 % | -1.4 % |
| more than 15 ft | 51.2 % | 5.7 | 1.9 | 34.4 % | 36.5 % | -2.1 % |
| three-pointers | 44.5 % | 4.9 | 1.7 | 34.2 % | 35.7 % | -1.5 % |
| all shots | 100.0 % | 11.0 | 5.0 | 45.2 % | 47.1 % | -1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
