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TRACKING INTELLIGENCE · TRACKING PROFILE

OG Anunoby

NYK · F · NBA 2025-26

OG Anunoby

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense6.9km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#311/414
  • meters per minute116.0meters per minute
  • minutes per game33.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches43.7per game
  • front-court touches26.6per game
  • % of touches in the frontcourt60.9%
  • touches per minute1.3per minute
  • paint touches2.7per game#93/414
  • elbow touches1.1per game#93/414
  • post touches0.5per game
  • of his game goes through the inside16.2%
  • seconds per touch2.1s
  • dribbles per touch1.32
  • minutes with the ball1.5minutes
  • points per touch0.38#38/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.1per game
  • passes received28.1per game
  • passes received per pass made1.04
  • assists2.2per game
  • potential assists4.0per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created5.8per game#179/414
  • % of passes ending in a basket8.0%
  • points created per point scored0.35
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.9per game#90/414
  • points3.8per game
  • passes made3.0per game
  • assists0.6per game
  • turnovers0.6per game
  • shooting foul0.7per game
  • attempts2.5per game
  • free throws1.3per game
  • FG%50.6%
  • passes43.6%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul9.8%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.4%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points6.2per game
  • attempts5.0per game
  • made2.1per game
  • FG%41.4%
  • effective FG%62.0%
  • threes attempted4.9per game
  • 3P%41.6%

PULL-UP

sample: 67 games · PullUpShot
  • points1.4per game
  • attempts2.1per game
  • made0.6per game
  • FG%27.7%
  • effective FG%33.7%
  • threes attempted1.1per game
  • 3P%23.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.5 %44.4 %44.4 %0.0
tight (2-4 ft)4.336.1 %52.1 %54.5 %0.731.1 %
open (4-6 ft)4.234.6 %45.0 %58.1 %2.937.4 %
wide open (6+ ft)3.024.9 %48.5 %66.0 %2.541.9 %
all shots12.0100.0 %48.4 %58.1 %6.138.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.8per game
  • opponent FG%63.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.1per game
  • rebounds secured5.3per game
  • offensive chances3.0per game
  • defensive chances6.6per game
  • conversion rate57.4%#95/283
  • offensive conversion42.3%not stable year to year
  • defensive conversion59.9%
  • contested37.6%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.2 %4.02.664.4 %63.6 %0.8 %
less than 10 ft41.8 %5.43.157.9 %59.2 %-1.3 %
two-pointers57.1 %7.33.952.9 %54.5 %-1.6 %
more than 15 ft50.9 %6.52.335.5 %36.6 %-1.1 %
three-pointers42.9 %5.51.933.9 %35.6 %-1.7 %
all shots100.0 %12.85.744.7 %47.4 %-2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.