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TRACKING INTELLIGENCE · TRACKING PROFILE

Jarrett Allen

CLE · Center · NBA 2025-26

Jarrett Allen

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.8km/h
  • speed on offense7.2km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#251/414
  • meters per minute119.0meters per minute
  • minutes per game27.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches38.1per game
  • front-court touches25.9per game
  • % of touches in the frontcourt68.0%
  • touches per minute1.4per minute
  • paint touches9.3per game#3/414
  • elbow touches4.1per game#8/414
  • post touches1.0per game
  • of his game goes through the inside55.6%
  • seconds per touch1.6s
  • dribbles per touch0.59
  • minutes with the ball1.0minutes
  • points per touch0.40#19/342
  • points per paint touch1.03
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.3per game
  • passes received24.0per game
  • passes received per pass made0.99
  • assists1.8per game
  • potential assists2.7per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.7per game#221/414
  • % of passes ending in a basket7.3%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game#288/414
  • points1.6per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.0per game
  • free throws0.4per game
  • FG%58.6%
  • passes15.2%
  • % ending in a turnover7.6%not stable year to year
  • % ending in a foul13.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot
  • HOW IT CREATES ITS SHOTS84.6%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points0.9per game
  • attempts1.1per game
  • made0.4per game
  • FG%38.7%
  • effective FG%39.5%
  • threes attempted0.1per game
  • 3P%14.3%

PULL-UP

sample: 56 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%30.8%
  • effective FG%30.8%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.99.3 %57.1 %57.1 %0.0
tight (2-4 ft)5.760.6 %65.1 %65.1 %0.00.0 %
open (4-6 ft)2.021.3 %65.2 %65.2 %0.00.0 %
wide open (6+ ft)0.88.8 %60.9 %62.0 %0.112.5 %
all shots9.4100.0 %64.0 %64.1 %0.210.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 56 games · Defense
  • shots defended4.6per game#33/414
  • made on those shots2.3per game
  • opponent FG%51.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances14.7per game
  • rebounds secured8.5per game
  • offensive chances5.6per game
  • defensive chances9.5per game
  • conversion rate57.8%#87/283
  • offensive conversion46.3%not stable year to year
  • defensive conversion62.3%
  • contested41.6%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.0 %5.33.056.2 %64.7 %-8.5 %
less than 10 ft51.0 %6.63.653.5 %60.9 %-7.4 %
two-pointers70.1 %9.14.751.1 %56.8 %-5.7 %
more than 15 ft39.2 %5.11.937.1 %36.8 %0.2 %
three-pointers29.9 %3.91.434.9 %35.8 %-1.0 %
all shots100.0 %13.06.046.2 %50.0 %-3.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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