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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Hartenstein

OKC · Center-Forward · NBA 2025-26

Isaiah Hartenstein

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season47 box-score gamesTracking in 47 of 47 games

MOVEMENT

sample: 47 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#228/414
  • meters per minute120.0meters per minute
  • minutes per game24.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 47 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches45.7per game
  • front-court touches26.5per game
  • % of touches in the frontcourt58.0%
  • touches per minute1.9per minute
  • paint touches8.3per game#7/414
  • elbow touches3.3per game#15/414
  • post touches0.3per game
  • of his game goes through the inside44.9%
  • seconds per touch1.7s
  • dribbles per touch0.53
  • minutes with the ball1.3minutes
  • points per touch0.20#291/342
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 47 games · Passing

He gives more than he receives: the play starts with him.

  • passes made36.4per game
  • passes received24.6per game
  • passes received per pass made0.68
  • assists3.5per game
  • potential assists5.2per game
  • secondary assists0.2per game
  • free-throw assists0.3per game
  • points created8.7per game#100/414
  • % of passes ending in a basket9.7%
  • points created per point scored0.95
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game#359/414
  • points0.3per game
  • passes made0.2per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%50.0%
  • passes32.1%
  • % ending in a turnover10.7%not stable year to year
  • % ending in a foul3.6%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 47 games · CatchShoot
  • HOW IT CREATES ITS SHOTS78.6%

CATCH & SHOOT

sample: 47 games · CatchShoot
  • points1.0per game
  • attempts1.1per game
  • made0.5per game
  • FG%46.0%
  • effective FG%46.0%
  • threes attempted0.1per game
  • 3P%0.0%

PULL-UP

sample: 47 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%46.7%
  • effective FG%46.7%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.710.5 %48.4 %48.4 %0.0
tight (2-4 ft)3.352.0 %63.0 %63.0 %0.00.0 %
open (4-6 ft)1.828.4 %65.5 %65.5 %0.00.0 %
wide open (6+ ft)0.69.1 %63.0 %63.0 %0.10.0 %
all shots6.3100.0 %62.2 %62.2 %0.20.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 47 games · Defense

RIM DEFENCE

sample: 47 games · Defense
  • shots defended3.6per game#63/414
  • made on those shots1.9per game
  • opponent FG%52.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances17.2per game
  • rebounds secured9.4per game
  • offensive chances7.3per game
  • defensive chances10.3per game
  • conversion rate54.9%#154/283
  • offensive conversion43.2%not stable year to year
  • defensive conversion60.7%
  • contested46.0%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.3 %3.61.849.7 %64.7 %-15.0 %
less than 10 ft43.6 %5.22.446.9 %60.9 %-14.0 %
two-pointers69.7 %8.33.643.3 %56.0 %-12.7 %
more than 15 ft45.8 %5.42.036.1 %36.2 %-0.1 %
three-pointers30.3 %3.61.437.9 %35.6 %2.3 %
all shots100.0 %11.94.941.7 %49.1 %-7.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%62.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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