TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Hartenstein
OKC · Center-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 47 games · SpeedDistance- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#228/414
- meters per minute120.0meters per minute
- minutes per game24.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 47 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches45.7per game
- front-court touches26.5per game
- % of touches in the frontcourt58.0%
- touches per minute1.9per minute
- paint touches8.3per game#7/414
- elbow touches3.3per game#15/414
- post touches0.3per game
- of his game goes through the inside44.9%
- seconds per touch1.7s
- dribbles per touch0.53
- minutes with the ball1.3minutes
- points per touch0.20#291/342
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 47 games · PassingHe gives more than he receives: the play starts with him.
- passes made36.4per game
- passes received24.6per game
- passes received per pass made0.68
- assists3.5per game
- potential assists5.2per game
- secondary assists0.2per game
- free-throw assists0.3per game
- points created8.7per game#100/414
- % of passes ending in a basket9.7%
- points created per point scored0.95
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.3per game
- passes made0.2per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%50.0%
- passes32.1%
- % ending in a turnover10.7%not stable year to year
- % ending in a foul3.6%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 47 games · CatchShoot- HOW IT CREATES ITS SHOTS78.6%
CATCH & SHOOT
sample: 47 games · CatchShoot- points1.0per game
- attempts1.1per game
- made0.5per game
- FG%46.0%
- effective FG%46.0%
- threes attempted0.1per game
- 3P%0.0%
PULL-UP
sample: 47 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%46.7%
- effective FG%46.7%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 10.5 % | 48.4 % | 48.4 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 52.0 % | 63.0 % | 63.0 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.8 | 28.4 % | 65.5 % | 65.5 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 0.6 | 9.1 % | 63.0 % | 63.0 % | 0.1 | 0.0 % |
| all shots | 6.3 | 100.0 % | 62.2 % | 62.2 % | 0.2 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 47 games · DefenseRIM DEFENCE
sample: 47 games · Defense- shots defended3.6per game#63/414
- made on those shots1.9per game
- opponent FG%52.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances17.2per game
- rebounds secured9.4per game
- offensive chances7.3per game
- defensive chances10.3per game
- conversion rate54.9%#154/283
- offensive conversion43.2%not stable year to year
- defensive conversion60.7%
- contested46.0%
- average rebound distance5.0ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.3 % | 3.6 | 1.8 | 49.7 % | 64.7 % | -15.0 % |
| less than 10 ft | 43.6 % | 5.2 | 2.4 | 46.9 % | 60.9 % | -14.0 % |
| two-pointers | 69.7 % | 8.3 | 3.6 | 43.3 % | 56.0 % | -12.7 % |
| more than 15 ft | 45.8 % | 5.4 | 2.0 | 36.1 % | 36.2 % | -0.1 % |
| three-pointers | 30.3 % | 3.6 | 1.4 | 37.9 % | 35.6 % | 2.3 % |
| all shots | 100.0 % | 11.9 | 4.9 | 41.7 % | 49.1 % | -7.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
