TRACKING INTELLIGENCE · TRACKING PROFILE
Kyle Kuzma
MIL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#300/414
- meters per minute117.0meters per minute
- minutes per game26.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches43.9per game
- front-court touches25.1per game
- % of touches in the frontcourt57.2%
- touches per minute1.7per minute
- paint touches2.4per game#107/414
- elbow touches1.3per game#77/414
- post touches0.4per game
- of his game goes through the inside16.3%
- seconds per touch2.5s
- dribbles per touch1.43
- minutes with the ball1.9minutes
- points per touch0.30#135/342
- points per paint touch0.92
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made29.9per game
- passes received28.0per game
- passes received per pass made0.94
- assists2.7per game
- potential assists4.9per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created7.0per game#138/414
- % of passes ending in a basket8.9%
- points created per point scored0.54
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.3per game#134/414
- points3.7per game
- passes made1.8per game
- assists0.4per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts2.5per game
- free throws0.9per game
- FG%54.9%
- passes33.7%
- % ending in a turnover7.9%not stable year to year
- % ending in a foul8.4%
- points per drive0.70
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS73.8%
CATCH & SHOOT
sample: 69 games · CatchShoot- points3.1per game
- attempts3.1per game
- made1.1per game
- FG%34.3%
- effective FG%50.0%
- threes attempted2.9per game
- 3P%34.2%
PULL-UP
sample: 69 games · PullUpShot- points0.9per game
- attempts1.1per game
- made0.4per game
- FG%33.3%
- effective FG%42.0%
- threes attempted0.5per game
- 3P%35.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 6.5 % | 51.1 % | 51.1 % | 0.0 | — |
| tight (2-4 ft) | 4.4 | 44.3 % | 55.7 % | 55.7 % | 0.1 | 0.0 % |
| open (4-6 ft) | 2.5 | 25.0 % | 38.4 % | 44.5 % | 1.3 | 23.9 % |
| wide open (6+ ft) | 2.4 | 24.2 % | 47.9 % | 66.5 % | 2.1 | 42.8 % |
| all shots | 10.0 | 100.0 % | 49.2 % | 55.2 % | 3.5 | 34.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended2.2per game#193/414
- made on those shots1.4per game
- opponent FG%63.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.9per game
- rebounds secured4.6per game
- offensive chances2.2per game
- defensive chances5.9per game
- conversion rate58.0%#81/283
- offensive conversion37.3%not stable year to year
- defensive conversion62.3%
- contested30.0%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.6 % | 3.3 | 1.9 | 57.8 % | 63.2 % | -5.4 % |
| less than 10 ft | 45.2 % | 4.2 | 2.3 | 53.8 % | 58.7 % | -5.0 % |
| two-pointers | 62.4 % | 5.8 | 2.8 | 48.6 % | 54.7 % | -6.0 % |
| more than 15 ft | 44.7 % | 4.2 | 1.5 | 36.0 % | 37.1 % | -1.1 % |
| three-pointers | 37.6 % | 3.5 | 1.3 | 37.0 % | 36.3 % | 0.7 % |
| all shots | 100.0 % | 9.4 | 4.1 | 44.3 % | 46.9 % | -2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
