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TRACKING INTELLIGENCE · TRACKING PROFILE

Derrick White

BOS · Guard · NBA 2025-26

Derrick White

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense7.3km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#274/414
  • meters per minute118.0meters per minute
  • minutes per game34.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches77.8per game
  • front-court touches33.6per game
  • % of touches in the frontcourt43.2%
  • touches per minute2.3per minute
  • paint touches1.1per game#232/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside3.9%
  • seconds per touch4.1s
  • dribbles per touch3.61
  • minutes with the ball5.4minutes
  • points per touch0.21#276/342
  • points per paint touch0.49
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made58.3per game
  • passes received59.3per game
  • passes received per pass made1.02
  • assists5.4per game
  • potential assists9.4per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created13.9per game#37/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.84
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives7.5per game#81/414
  • points4.7per game
  • passes made2.4per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.5per game
  • attempts4.1per game
  • free throws1.0per game
  • FG%45.1%
  • passes32.2%
  • % ending in a turnover5.5%not stable year to year
  • % ending in a foul6.5%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS38.1%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points4.3per game
  • attempts4.3per game
  • made1.4per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted4.3per game
  • 3P%33.4%

PULL-UP

sample: 77 games · PullUpShot
  • points6.4per game
  • attempts7.0per game
  • made2.5per game
  • FG%36.5%
  • effective FG%45.6%
  • threes attempted4.0per game
  • 3P%32.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.64.2 %38.3 %39.4 %0.033.3 %
tight (2-4 ft)4.128.5 %41.8 %43.7 %0.819.4 %
open (4-6 ft)5.739.3 %37.2 %48.2 %3.931.6 %
wide open (6+ ft)4.028.0 %40.3 %56.6 %3.636.9 %
all shots14.4100.0 %39.4 %48.9 %8.332.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.0per game
  • opponent FG%56.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.4per game
  • rebounds secured4.4per game
  • offensive chances2.3per game
  • defensive chances6.2per game
  • conversion rate52.7%#201/283
  • offensive conversion48.0%not stable year to year
  • defensive conversion52.9%
  • contested23.3%
  • average rebound distance9.0ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.7 %5.12.854.2 %62.8 %-8.6 %
less than 10 ft45.4 %6.53.351.1 %58.6 %-7.5 %
two-pointers59.5 %8.54.249.9 %54.2 %-4.2 %
more than 15 ft46.9 %6.72.334.1 %36.7 %-2.6 %
three-pointers40.5 %5.81.933.2 %36.1 %-2.9 %
all shots100.0 %14.26.143.1 %46.4 %-3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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