TRACKING INTELLIGENCE · TRACKING PROFILE
Derrick White
BOS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance4.02km#11/414
- on offense2.25km
- on defense1.77km
- average speed6.7km/h
- speed on offense7.3km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#274/414
- meters per minute118.0meters per minute
- minutes per game34.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches77.8per game
- front-court touches33.6per game
- % of touches in the frontcourt43.2%
- touches per minute2.3per minute
- paint touches1.1per game#232/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside3.9%
- seconds per touch4.1s
- dribbles per touch3.61
- minutes with the ball5.4minutes
- points per touch0.21#276/342
- points per paint touch0.49
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made58.3per game
- passes received59.3per game
- passes received per pass made1.02
- assists5.4per game
- potential assists9.4per game
- secondary assists0.6per game
- free-throw assists0.4per game
- points created13.9per game#37/414
- % of passes ending in a basket9.2%
- points created per point scored0.84
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives7.5per game#81/414
- points4.7per game
- passes made2.4per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.5per game
- attempts4.1per game
- free throws1.0per game
- FG%45.1%
- passes32.2%
- % ending in a turnover5.5%not stable year to year
- % ending in a foul6.5%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS38.1%
CATCH & SHOOT
sample: 77 games · CatchShoot- points4.3per game
- attempts4.3per game
- made1.4per game
- FG%33.3%
- effective FG%50.0%
- threes attempted4.3per game
- 3P%33.4%
PULL-UP
sample: 77 games · PullUpShot- points6.4per game
- attempts7.0per game
- made2.5per game
- FG%36.5%
- effective FG%45.6%
- threes attempted4.0per game
- 3P%32.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 4.2 % | 38.3 % | 39.4 % | 0.0 | 33.3 % |
| tight (2-4 ft) | 4.1 | 28.5 % | 41.8 % | 43.7 % | 0.8 | 19.4 % |
| open (4-6 ft) | 5.7 | 39.3 % | 37.2 % | 48.2 % | 3.9 | 31.6 % |
| wide open (6+ ft) | 4.0 | 28.0 % | 40.3 % | 56.6 % | 3.6 | 36.9 % |
| all shots | 14.4 | 100.0 % | 39.4 % | 48.9 % | 8.3 | 32.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended3.5per game#69/414
- made on those shots2.0per game
- opponent FG%56.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.4per game
- rebounds secured4.4per game
- offensive chances2.3per game
- defensive chances6.2per game
- conversion rate52.7%#201/283
- offensive conversion48.0%not stable year to year
- defensive conversion52.9%
- contested23.3%
- average rebound distance9.0ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.7 % | 5.1 | 2.8 | 54.2 % | 62.8 % | -8.6 % |
| less than 10 ft | 45.4 % | 6.5 | 3.3 | 51.1 % | 58.6 % | -7.5 % |
| two-pointers | 59.5 % | 8.5 | 4.2 | 49.9 % | 54.2 % | -4.2 % |
| more than 15 ft | 46.9 % | 6.7 | 2.3 | 34.1 % | 36.7 % | -2.6 % |
| three-pointers | 40.5 % | 5.8 | 1.9 | 33.2 % | 36.1 % | -2.9 % |
| all shots | 100.0 % | 14.2 | 6.1 | 43.1 % | 46.4 % | -3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
