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TRACKING INTELLIGENCE · TRACKING PROFILE

Josh Hart

NYK · G · NBA 2025-26

Josh Hart

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.3km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#290/414
  • meters per minute117.0meters per minute
  • minutes per game30.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions
  • touches58.9per game
  • front-court touches27.5per game
  • % of touches in the frontcourt46.7%
  • touches per minute2.0per minute
  • paint touches2.2per game#127/414
  • elbow touches1.1per game#93/414
  • post touches0.0per game
  • of his game goes through the inside12.0%
  • seconds per touch2.6s
  • dribbles per touch1.91
  • minutes with the ball2.5minutes
  • points per touch0.20#288/342
  • points per paint touch0.58
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made45.5per game
  • passes received37.3per game
  • passes received per pass made0.82
  • assists4.8per game
  • potential assists7.9per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created12.7per game#48/414
  • % of passes ending in a basket10.6%
  • points created per point scored1.06
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.9per game#150/414
  • points2.8per game
  • passes made1.8per game
  • assists0.6per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts2.4per game
  • free throws0.4per game
  • FG%49.7%
  • passes37.6%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul4.0%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS51.0%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points3.0per game
  • attempts2.6per game
  • made1.0per game
  • FG%38.5%
  • effective FG%57.2%
  • threes attempted2.5per game
  • 3P%38.9%

PULL-UP

sample: 66 games · PullUpShot
  • points2.9per game
  • attempts2.5per game
  • made1.2per game
  • FG%47.0%
  • effective FG%57.2%
  • threes attempted1.1per game
  • 3P%46.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.66.3 %56.8 %56.8 %0.0
tight (2-4 ft)2.932.3 %56.5 %56.8 %0.114.3 %
open (4-6 ft)2.628.9 %48.5 %57.0 %1.139.2 %
wide open (6+ ft)2.932.6 %46.1 %64.2 %2.443.5 %
all shots9.0100.0 %50.8 %59.3 %3.741.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended3.4per game#79/414
  • made on those shots2.4per game
  • opponent FG%71.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances12.0per game
  • rebounds secured7.4per game
  • offensive chances3.3per game
  • defensive chances9.1per game
  • conversion rate61.4%#31/283
  • offensive conversion42.7%not stable year to year
  • defensive conversion65.4%
  • contested27.4%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.2 %4.83.368.0 %64.5 %3.5 %
less than 10 ft44.5 %6.34.164.6 %59.9 %4.6 %
two-pointers60.2 %8.54.958.0 %55.2 %2.9 %
more than 15 ft46.8 %6.62.335.0 %36.4 %-1.4 %
three-pointers39.8 %5.62.034.8 %35.4 %-0.6 %
all shots100.0 %14.16.948.8 %47.5 %1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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