TRACKING INTELLIGENCE · TRACKING PROFILE
Josh Hart
NYK · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.3km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#290/414
- meters per minute117.0meters per minute
- minutes per game30.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · Possessions- touches58.9per game
- front-court touches27.5per game
- % of touches in the frontcourt46.7%
- touches per minute2.0per minute
- paint touches2.2per game#127/414
- elbow touches1.1per game#93/414
- post touches0.0per game
- of his game goes through the inside12.0%
- seconds per touch2.6s
- dribbles per touch1.91
- minutes with the ball2.5minutes
- points per touch0.20#288/342
- points per paint touch0.58
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made45.5per game
- passes received37.3per game
- passes received per pass made0.82
- assists4.8per game
- potential assists7.9per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created12.7per game#48/414
- % of passes ending in a basket10.6%
- points created per point scored1.06
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.9per game#150/414
- points2.8per game
- passes made1.8per game
- assists0.6per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts2.4per game
- free throws0.4per game
- FG%49.7%
- passes37.6%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul4.0%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS51.0%
CATCH & SHOOT
sample: 66 games · CatchShoot- points3.0per game
- attempts2.6per game
- made1.0per game
- FG%38.5%
- effective FG%57.2%
- threes attempted2.5per game
- 3P%38.9%
PULL-UP
sample: 66 games · PullUpShot- points2.9per game
- attempts2.5per game
- made1.2per game
- FG%47.0%
- effective FG%57.2%
- threes attempted1.1per game
- 3P%46.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 6.3 % | 56.8 % | 56.8 % | 0.0 | — |
| tight (2-4 ft) | 2.9 | 32.3 % | 56.5 % | 56.8 % | 0.1 | 14.3 % |
| open (4-6 ft) | 2.6 | 28.9 % | 48.5 % | 57.0 % | 1.1 | 39.2 % |
| wide open (6+ ft) | 2.9 | 32.6 % | 46.1 % | 64.2 % | 2.4 | 43.5 % |
| all shots | 9.0 | 100.0 % | 50.8 % | 59.3 % | 3.7 | 41.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseRIM DEFENCE
sample: 66 games · Defense- shots defended3.4per game#79/414
- made on those shots2.4per game
- opponent FG%71.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances12.0per game
- rebounds secured7.4per game
- offensive chances3.3per game
- defensive chances9.1per game
- conversion rate61.4%#31/283
- offensive conversion42.7%not stable year to year
- defensive conversion65.4%
- contested27.4%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.2 % | 4.8 | 3.3 | 68.0 % | 64.5 % | 3.5 % |
| less than 10 ft | 44.5 % | 6.3 | 4.1 | 64.6 % | 59.9 % | 4.6 % |
| two-pointers | 60.2 % | 8.5 | 4.9 | 58.0 % | 55.2 % | 2.9 % |
| more than 15 ft | 46.8 % | 6.6 | 2.3 | 35.0 % | 36.4 % | -1.4 % |
| three-pointers | 39.8 % | 5.6 | 2.0 | 34.8 % | 35.4 % | -0.6 % |
| all shots | 100.0 % | 14.1 | 6.9 | 48.8 % | 47.5 % | 1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
