TRACKING INTELLIGENCE · TRACKING PROFILE
Dillon Brooks
PHX · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed6.6km/h
- speed on offense6.9km/h
- speed on defense6.3km/h
- km per minute0.11km per minute#375/414
- meters per minute111.0meters per minute
- minutes per game30.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · Possessions- touches42.3per game
- front-court touches23.5per game
- % of touches in the frontcourt55.6%
- touches per minute1.4per minute
- paint touches0.9per game#265/414
- elbow touches0.3per game#282/414
- post touches1.1per game
- of his game goes through the inside9.8%
- seconds per touch3.5s
- dribbles per touch2.87
- minutes with the ball2.5minutes
- points per touch0.48#4/342
- points per paint touch0.84
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made20.3per game
- passes received32.7per game
- passes received per pass made1.61
- assists1.8per game
- potential assists2.8per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created4.7per game#221/414
- % of passes ending in a basket8.7%
- points created per point scored0.23
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives8.2per game#74/414
- points6.8per game
- passes made1.0per game
- assists0.2per game
- turnovers0.7per game
- shooting foul0.7per game
- attempts5.7per game
- free throws1.3per game
- FG%49.1%
- passes12.7%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul8.1%
- points per drive0.83
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS31.1%
CATCH & SHOOT
sample: 56 games · CatchShoot- points4.4per game
- attempts4.1per game
- made1.5per game
- FG%36.4%
- effective FG%53.7%
- threes attempted3.9per game
- 3P%36.2%
PULL-UP
sample: 56 games · PullUpShot- points8.5per game
- attempts9.1per game
- made3.8per game
- FG%42.4%
- effective FG%47.0%
- threes attempted2.6per game
- 3P%31.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 2.1 % | 35.0 % | 35.0 % | 0.0 | — |
| tight (2-4 ft) | 5.0 | 29.4 % | 44.3 % | 45.2 % | 0.3 | 27.8 % |
| open (4-6 ft) | 7.8 | 45.8 % | 46.9 % | 53.4 % | 2.9 | 35.2 % |
| wide open (6+ ft) | 3.9 | 22.7 % | 36.2 % | 51.1 % | 3.4 | 34.4 % |
| all shots | 17.1 | 100.0 % | 43.5 % | 50.1 % | 6.6 | 34.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseRIM DEFENCE
sample: 56 games · Defense- shots defended2.1per game#208/414
- made on those shots1.5per game
- opponent FG%69.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.3per game
- rebounds secured3.6per game
- offensive chances2.2per game
- defensive chances5.2per game
- conversion rate50.0%#247/283
- offensive conversion35.2%not stable year to year
- defensive conversion54.8%
- contested21.2%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.3 % | 3.8 | 2.5 | 64.0 % | 63.4 % | 0.6 % |
| less than 10 ft | 40.5 % | 4.8 | 2.8 | 59.0 % | 59.5 % | -0.5 % |
| two-pointers | 58.0 % | 6.9 | 3.7 | 54.4 % | 54.8 % | -0.4 % |
| more than 15 ft | 48.9 % | 5.8 | 2.1 | 36.4 % | 36.7 % | -0.3 % |
| three-pointers | 42.0 % | 5.0 | 1.8 | 36.0 % | 35.9 % | 0.0 % |
| all shots | 100.0 % | 11.8 | 5.5 | 46.7 % | 47.3 % | -0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
