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TRACKING INTELLIGENCE · TRACKING PROFILE

Dillon Brooks

PHX · Guard-Forward · NBA 2025-26

Dillon Brooks

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.6km/h
  • speed on offense6.9km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#375/414
  • meters per minute111.0meters per minute
  • minutes per game30.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions
  • touches42.3per game
  • front-court touches23.5per game
  • % of touches in the frontcourt55.6%
  • touches per minute1.4per minute
  • paint touches0.9per game#265/414
  • elbow touches0.3per game#282/414
  • post touches1.1per game
  • of his game goes through the inside9.8%
  • seconds per touch3.5s
  • dribbles per touch2.87
  • minutes with the ball2.5minutes
  • points per touch0.48#4/342
  • points per paint touch0.84
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made20.3per game
  • passes received32.7per game
  • passes received per pass made1.61
  • assists1.8per game
  • potential assists2.8per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created4.7per game#221/414
  • % of passes ending in a basket8.7%
  • points created per point scored0.23
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives8.2per game#74/414
  • points6.8per game
  • passes made1.0per game
  • assists0.2per game
  • turnovers0.7per game
  • shooting foul0.7per game
  • attempts5.7per game
  • free throws1.3per game
  • FG%49.1%
  • passes12.7%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.83

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS31.1%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points4.4per game
  • attempts4.1per game
  • made1.5per game
  • FG%36.4%
  • effective FG%53.7%
  • threes attempted3.9per game
  • 3P%36.2%

PULL-UP

sample: 56 games · PullUpShot
  • points8.5per game
  • attempts9.1per game
  • made3.8per game
  • FG%42.4%
  • effective FG%47.0%
  • threes attempted2.6per game
  • 3P%31.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.42.1 %35.0 %35.0 %0.0
tight (2-4 ft)5.029.4 %44.3 %45.2 %0.327.8 %
open (4-6 ft)7.845.8 %46.9 %53.4 %2.935.2 %
wide open (6+ ft)3.922.7 %36.2 %51.1 %3.434.4 %
all shots17.1100.0 %43.5 %50.1 %6.634.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

RIM DEFENCE

sample: 56 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.5per game
  • opponent FG%69.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.3per game
  • rebounds secured3.6per game
  • offensive chances2.2per game
  • defensive chances5.2per game
  • conversion rate50.0%#247/283
  • offensive conversion35.2%not stable year to year
  • defensive conversion54.8%
  • contested21.2%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.3 %3.82.564.0 %63.4 %0.6 %
less than 10 ft40.5 %4.82.859.0 %59.5 %-0.5 %
two-pointers58.0 %6.93.754.4 %54.8 %-0.4 %
more than 15 ft48.9 %5.82.136.4 %36.7 %-0.3 %
three-pointers42.0 %5.01.836.0 %35.9 %0.0 %
all shots100.0 %11.85.546.7 %47.3 %-0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.