TRACKING INTELLIGENCE · TRACKING PROFILE
Thomas Bryant
CLE · Center-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.7km/h
- speed on offense7.0km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#253/414
- meters per minute119.0meters per minute
- minutes per game12.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches19.9per game
- front-court touches12.0per game
- % of touches in the frontcourt60.3%
- touches per minute1.6per minute
- paint touches2.5per game#103/414
- elbow touches1.0per game#106/414
- post touches0.3per game
- of his game goes through the inside31.7%
- seconds per touch1.6s
- dribbles per touch0.37
- minutes with the ball0.5minutes
- points per touch0.31
- points per paint touch1.13
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.2per game
- passes received11.9per game
- passes received per pass made0.84
- assists0.6per game
- potential assists0.9per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.5per game#383/414
- % of passes ending in a basket3.9%
- points created per point scored0.24
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game#397/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%20.0%
- passes11.1%
- % ending in a turnover22.2%not stable year to year
- % ending in a foul11.1%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShoot- HOW IT CREATES ITS SHOTS95.8%
CATCH & SHOOT
sample: 60 games · CatchShoot- points2.5per game
- attempts2.3per game
- made0.9per game
- FG%36.4%
- effective FG%52.9%
- threes attempted2.1per game
- 3P%36.2%
PULL-UP
sample: 60 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%33.3%
- effective FG%33.3%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 7.5 % | 65.0 % | 65.0 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 33.7 % | 62.2 % | 62.8 % | 0.0 | 50.0 % |
| open (4-6 ft) | 0.9 | 20.2 % | 44.4 % | 50.9 % | 0.5 | 23.3 % |
| wide open (6+ ft) | 1.7 | 38.6 % | 40.8 % | 59.7 % | 1.7 | 39.4 % |
| all shots | 4.5 | 100.0 % | 50.6 % | 59.4 % | 2.2 | 35.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseRIM DEFENCE
sample: 60 games · Defense- shots defended2.7per game#135/414
- made on those shots1.3per game
- opponent FG%48.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.3per game
- rebounds secured3.4per game
- offensive chances2.0per game
- defensive chances4.5per game
- conversion rate54.2%#164/283
- offensive conversion49.6%not stable year to year
- defensive conversion54.5%
- contested42.4%
- average rebound distance5.0ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.4 % | 3.0 | 1.7 | 55.9 % | 63.9 % | -8.0 % |
| less than 10 ft | 51.7 % | 3.5 | 2.0 | 56.1 % | 60.0 % | -4.0 % |
| two-pointers | 71.5 % | 4.9 | 2.7 | 55.5 % | 56.2 % | -0.7 % |
| more than 15 ft | 38.9 % | 2.7 | 1.4 | 52.3 % | 36.7 % | 15.6 % |
| three-pointers | 28.5 % | 2.0 | 1.0 | 53.2 % | 36.2 % | 17.1 % |
| all shots | 100.0 % | 6.8 | 3.8 | 54.8 % | 49.1 % | 5.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
