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TRACKING INTELLIGENCE · TRACKING PROFILE

Thomas Bryant

CLE · Center-Forward · NBA 2025-26

Thomas Bryant

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#253/414
  • meters per minute119.0meters per minute
  • minutes per game12.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches19.9per game
  • front-court touches12.0per game
  • % of touches in the frontcourt60.3%
  • touches per minute1.6per minute
  • paint touches2.5per game#103/414
  • elbow touches1.0per game#106/414
  • post touches0.3per game
  • of his game goes through the inside31.7%
  • seconds per touch1.6s
  • dribbles per touch0.37
  • minutes with the ball0.5minutes
  • points per touch0.31
  • points per paint touch1.13
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.2per game
  • passes received11.9per game
  • passes received per pass made0.84
  • assists0.6per game
  • potential assists0.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.5per game#383/414
  • % of passes ending in a basket3.9%
  • points created per point scored0.24
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%20.0%
  • passes11.1%
  • % ending in a turnover22.2%not stable year to year
  • % ending in a foul11.1%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.8%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points2.5per game
  • attempts2.3per game
  • made0.9per game
  • FG%36.4%
  • effective FG%52.9%
  • threes attempted2.1per game
  • 3P%36.2%

PULL-UP

sample: 60 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%33.3%
  • effective FG%33.3%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.37.5 %65.0 %65.0 %0.0
tight (2-4 ft)1.533.7 %62.2 %62.8 %0.050.0 %
open (4-6 ft)0.920.2 %44.4 %50.9 %0.523.3 %
wide open (6+ ft)1.738.6 %40.8 %59.7 %1.739.4 %
all shots4.5100.0 %50.6 %59.4 %2.235.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.3per game
  • opponent FG%48.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.3per game
  • rebounds secured3.4per game
  • offensive chances2.0per game
  • defensive chances4.5per game
  • conversion rate54.2%#164/283
  • offensive conversion49.6%not stable year to year
  • defensive conversion54.5%
  • contested42.4%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.4 %3.01.755.9 %63.9 %-8.0 %
less than 10 ft51.7 %3.52.056.1 %60.0 %-4.0 %
two-pointers71.5 %4.92.755.5 %56.2 %-0.7 %
more than 15 ft38.9 %2.71.452.3 %36.7 %15.6 %
three-pointers28.5 %2.01.053.2 %36.2 %17.1 %
all shots100.0 %6.83.854.8 %49.1 %5.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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