TRACKING INTELLIGENCE · TRACKING PROFILE
Luke Kornet
SAS · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistance- distance2.57km#216/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#153/414
- meters per minute123.0meters per minute
- minutes per game21.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches26.7per game
- front-court touches17.1per game
- % of touches in the frontcourt64.0%
- touches per minute1.3per minute
- paint touches6.6per game#23/414
- elbow touches2.0per game#38/414
- post touches0.1per game
- of his game goes through the inside50.9%
- seconds per touch1.5s
- dribbles per touch0.38
- minutes with the ball0.6minutes
- points per touch0.24#231/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe gives more than he receives: the play starts with him.
- passes made20.9per game
- passes received15.1per game
- passes received per pass made0.72
- assists1.9per game
- potential assists2.8per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.7per game#221/414
- % of passes ending in a basket8.9%
- points created per point scored0.72
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes60.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 68 games · CatchShoot- points0.1per game
- attempts0.1per game
- made0.1per game
- FG%44.4%
- effective FG%44.4%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 68 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 16.5 % | 44.4 % | 44.4 % | 0.0 | — |
| tight (2-4 ft) | 2.4 | 59.9 % | 62.6 % | 62.6 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 18.0 % | 79.6 % | 79.6 % | 0.0 | — |
| wide open (6+ ft) | 0.2 | 5.5 % | 86.7 % | 86.7 % | 0.0 | — |
| all shots | 4.0 | 100.0 % | 64.0 % | 64.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 68 games · Defense- shots defended4.8per game#26/414
- made on those shots2.6per game
- opponent FG%54.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.7per game
- rebounds secured6.1per game
- offensive chances5.3per game
- defensive chances6.6per game
- conversion rate51.7%#221/283
- offensive conversion50.0%not stable year to year
- defensive conversion51.8%
- contested53.0%
- average rebound distance4.7ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.8 % | 5.0 | 2.8 | 56.1 % | 64.2 % | -8.1 % |
| less than 10 ft | 45.3 % | 6.6 | 3.6 | 53.9 % | 60.7 % | -6.9 % |
| two-pointers | 71.2 % | 10.4 | 5.3 | 50.5 % | 56.3 % | -5.8 % |
| more than 15 ft | 40.5 % | 5.9 | 2.0 | 34.5 % | 36.2 % | -1.7 % |
| three-pointers | 28.8 % | 4.2 | 1.4 | 32.8 % | 35.0 % | -2.2 % |
| all shots | 100.0 % | 14.7 | 6.7 | 45.4 % | 49.3 % | -3.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
