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TRACKING INTELLIGENCE · TRACKING PROFILE

Luke Kornet

SAS · C · NBA 2025-26

Luke Kornet

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#153/414
  • meters per minute123.0meters per minute
  • minutes per game21.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches26.7per game
  • front-court touches17.1per game
  • % of touches in the frontcourt64.0%
  • touches per minute1.3per minute
  • paint touches6.6per game#23/414
  • elbow touches2.0per game#38/414
  • post touches0.1per game
  • of his game goes through the inside50.9%
  • seconds per touch1.5s
  • dribbles per touch0.38
  • minutes with the ball0.6minutes
  • points per touch0.24#231/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He gives more than he receives: the play starts with him.

  • passes made20.9per game
  • passes received15.1per game
  • passes received per pass made0.72
  • assists1.9per game
  • potential assists2.8per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.7per game#221/414
  • % of passes ending in a basket8.9%
  • points created per point scored0.72
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes60.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.1per game
  • FG%44.4%
  • effective FG%44.4%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 68 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.716.5 %44.4 %44.4 %0.0
tight (2-4 ft)2.459.9 %62.6 %62.6 %0.0
open (4-6 ft)0.718.0 %79.6 %79.6 %0.0
wide open (6+ ft)0.25.5 %86.7 %86.7 %0.0
all shots4.0100.0 %64.0 %64.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 68 games · Defense
  • shots defended4.8per game#26/414
  • made on those shots2.6per game
  • opponent FG%54.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.7per game
  • rebounds secured6.1per game
  • offensive chances5.3per game
  • defensive chances6.6per game
  • conversion rate51.7%#221/283
  • offensive conversion50.0%not stable year to year
  • defensive conversion51.8%
  • contested53.0%
  • average rebound distance4.7ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.8 %5.02.856.1 %64.2 %-8.1 %
less than 10 ft45.3 %6.63.653.9 %60.7 %-6.9 %
two-pointers71.2 %10.45.350.5 %56.3 %-5.8 %
more than 15 ft40.5 %5.92.034.5 %36.2 %-1.7 %
three-pointers28.8 %4.21.432.8 %35.0 %-2.2 %
all shots100.0 %14.76.745.4 %49.3 %-3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.