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TRACKING INTELLIGENCE · TRACKING PROFILE

Nigel Hayes-Davis

PHX · Forward · NBA 2025-26

Nigel Hayes-Davis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season27 box-score gamesTracking in 27 of 27 games

MOVEMENT

sample: 27 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.32km
  • average speed6.8km/h
  • speed on offense7.3km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute
  • meters per minute112.0meters per minute
  • minutes per game7.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 27 games · Possessions
  • touches8.5per game
  • front-court touches4.2per game
  • % of touches in the frontcourt49.4%
  • touches per minute1.2per minute
  • paint touches0.5per game
  • elbow touches0.4per game
  • post touches0.1per game
  • of his game goes through the inside23.8%
  • seconds per touch2.3s
  • dribbles per touch1.43
  • minutes with the ball0.3minutes
  • points per touch0.15
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 27 games · Passing
  • passes made6.2per game
  • passes received5.0per game
  • passes received per pass made0.81
  • assists0.3per game
  • potential assists0.8per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket4.2%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game
  • points0.4per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%41.7%
  • passes25.0%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 27 games · CatchShoot
  • HOW IT CREATES ITS SHOTS54.5%

CATCH & SHOOT

sample: 27 games · CatchShoot
  • points0.3per game
  • attempts0.6per game
  • made0.1per game
  • FG%18.8%
  • effective FG%25.0%
  • threes attempted0.6per game
  • 3P%13.3%

PULL-UP

sample: 27 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.2per game
  • FG%35.7%
  • effective FG%35.7%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.14.3 %0.0 %0.0 %0.0
tight (2-4 ft)0.530.4 %42.9 %42.9 %0.0
open (4-6 ft)0.741.3 %36.8 %39.5 %0.216.7 %
wide open (6+ ft)0.423.9 %18.2 %22.7 %0.410.0 %
all shots1.7100.0 %32.6 %34.8 %0.612.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 27 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 27 games · Defense
  • shots defended0.4per game
  • made on those shots0.3per game
  • opponent FG%72.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.9per game
  • rebounds secured1.2per game
  • offensive chances0.9per game
  • defensive chances1.1per game
  • conversion rate62.3%
  • offensive conversion48.0%not stable year to year
  • defensive conversion72.4%
  • contested21.2%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.2 %1.30.754.2 %65.0 %-10.8 %
less than 10 ft59.6 %1.70.954.8 %60.6 %-5.8 %
two-pointers78.8 %2.31.253.7 %55.8 %-2.2 %
more than 15 ft30.8 %0.90.331.3 %36.6 %-5.4 %
three-pointers21.2 %0.60.227.3 %35.7 %-8.4 %
all shots100.0 %2.91.448.1 %47.0 %1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%34.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.