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TRACKING INTELLIGENCE · TRACKING PROFILE

Grayson Allen

PHX · Guard · NBA 2025-26

Grayson Allen

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season51 box-score gamesTracking in 51 of 51 games

MOVEMENT

sample: 51 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense7.7km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#286/414
  • meters per minute117.0meters per minute
  • minutes per game28.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 51 games · Possessions
  • touches53.9per game
  • front-court touches29.0per game
  • % of touches in the frontcourt53.8%
  • touches per minute1.9per minute
  • paint touches0.6per game#321/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside3.4%
  • seconds per touch3.5s
  • dribbles per touch2.69
  • minutes with the ball3.1minutes
  • points per touch0.31#122/342
  • points per paint touch0.39
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 51 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.9per game
  • passes received41.3per game
  • passes received per pass made1.15
  • assists3.8per game
  • potential assists6.9per game
  • secondary assists0.4per game
  • free-throw assists0.5per game
  • points created10.1per game#70/414
  • % of passes ending in a basket10.7%
  • points created per point scored0.61
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives10.4per game#43/414
  • points4.6per game
  • passes made5.3per game
  • assists1.2per game
  • turnovers0.6per game
  • shooting foul0.8per game
  • attempts3.3per game
  • free throws1.7per game
  • FG%46.7%
  • passes50.6%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 51 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS52.2%

CATCH & SHOOT

sample: 51 games · CatchShoot
  • points5.4per game
  • attempts4.7per game
  • made1.8per game
  • FG%38.2%
  • effective FG%57.1%
  • threes attempted4.7per game
  • 3P%37.9%

PULL-UP

sample: 51 games · PullUpShot
  • points3.9per game
  • attempts4.3per game
  • made1.4per game
  • FG%32.1%
  • effective FG%45.6%
  • threes attempted3.7per game
  • 3P%31.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.21.8 %25.0 %25.0 %0.0
tight (2-4 ft)3.124.7 %42.5 %43.4 %0.511.1 %
open (4-6 ft)4.434.4 %39.0 %51.1 %3.332.0 %
wide open (6+ ft)5.039.1 %41.7 %61.0 %4.840.2 %
all shots12.7100.0 %40.7 %52.6 %8.635.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 51 games · Defense

RIM DEFENCE

sample: 51 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.7per game
  • opponent FG%72.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.5per game
  • rebounds secured3.0per game
  • offensive chances1.8per game
  • defensive chances4.8per game
  • conversion rate47.1%#269/283
  • offensive conversion40.2%not stable year to year
  • defensive conversion48.4%
  • contested20.6%
  • average rebound distance10.4ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.7 %3.52.264.2 %62.6 %1.6 %
less than 10 ft42.6 %4.72.859.5 %59.2 %0.3 %
two-pointers60.8 %6.63.755.3 %54.2 %1.2 %
more than 15 ft46.0 %5.02.141.0 %37.4 %3.6 %
three-pointers39.2 %4.31.739.4 %36.8 %2.7 %
all shots100.0 %10.95.449.1 %46.6 %2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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