TRACKING INTELLIGENCE · TRACKING PROFILE
Grayson Allen
PHX · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 51 games · SpeedDistance- distance3.38km#90/414
- on offense1.93km
- on defense1.61km
- average speed7.0km/h
- speed on offense7.7km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#286/414
- meters per minute117.0meters per minute
- minutes per game28.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 51 games · Possessions- touches53.9per game
- front-court touches29.0per game
- % of touches in the frontcourt53.8%
- touches per minute1.9per minute
- paint touches0.6per game#321/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside3.4%
- seconds per touch3.5s
- dribbles per touch2.69
- minutes with the ball3.1minutes
- points per touch0.31#122/342
- points per paint touch0.39
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 51 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.9per game
- passes received41.3per game
- passes received per pass made1.15
- assists3.8per game
- potential assists6.9per game
- secondary assists0.4per game
- free-throw assists0.5per game
- points created10.1per game#70/414
- % of passes ending in a basket10.7%
- points created per point scored0.61
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives10.4per game#43/414
- points4.6per game
- passes made5.3per game
- assists1.2per game
- turnovers0.6per game
- shooting foul0.8per game
- attempts3.3per game
- free throws1.7per game
- FG%46.7%
- passes50.6%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul8.1%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 51 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS52.2%
CATCH & SHOOT
sample: 51 games · CatchShoot- points5.4per game
- attempts4.7per game
- made1.8per game
- FG%38.2%
- effective FG%57.1%
- threes attempted4.7per game
- 3P%37.9%
PULL-UP
sample: 51 games · PullUpShot- points3.9per game
- attempts4.3per game
- made1.4per game
- FG%32.1%
- effective FG%45.6%
- threes attempted3.7per game
- 3P%31.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 1.8 % | 25.0 % | 25.0 % | 0.0 | — |
| tight (2-4 ft) | 3.1 | 24.7 % | 42.5 % | 43.4 % | 0.5 | 11.1 % |
| open (4-6 ft) | 4.4 | 34.4 % | 39.0 % | 51.1 % | 3.3 | 32.0 % |
| wide open (6+ ft) | 5.0 | 39.1 % | 41.7 % | 61.0 % | 4.8 | 40.2 % |
| all shots | 12.7 | 100.0 % | 40.7 % | 52.6 % | 8.6 | 35.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 51 games · DefenseRIM DEFENCE
sample: 51 games · Defense- shots defended2.3per game#181/414
- made on those shots1.7per game
- opponent FG%72.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.0per game
- offensive chances1.8per game
- defensive chances4.8per game
- conversion rate47.1%#269/283
- offensive conversion40.2%not stable year to year
- defensive conversion48.4%
- contested20.6%
- average rebound distance10.4ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.7 % | 3.5 | 2.2 | 64.2 % | 62.6 % | 1.6 % |
| less than 10 ft | 42.6 % | 4.7 | 2.8 | 59.5 % | 59.2 % | 0.3 % |
| two-pointers | 60.8 % | 6.6 | 3.7 | 55.3 % | 54.2 % | 1.2 % |
| more than 15 ft | 46.0 % | 5.0 | 2.1 | 41.0 % | 37.4 % | 3.6 % |
| three-pointers | 39.2 % | 4.3 | 1.7 | 39.4 % | 36.8 % | 2.7 % |
| all shots | 100.0 % | 10.9 | 5.4 | 49.1 % | 46.6 % | 2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
