TRACKING INTELLIGENCE · TRACKING PROFILE
Marvin Bagley III
DAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.29km
- on defense1.13km
- average speed7.3km/h
- speed on offense7.6km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#50/414
- meters per minute129.0meters per minute
- minutes per game20.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.6per game
- front-court touches18.1per game
- % of touches in the frontcourt59.2%
- touches per minute1.5per minute
- paint touches5.1per game#40/414
- elbow touches2.5per game#23/414
- post touches0.3per game
- of his game goes through the inside43.6%
- seconds per touch1.8s
- dribbles per touch0.65
- minutes with the ball0.9minutes
- points per touch0.34#68/342
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe gives more than he receives: the play starts with him.
- passes made21.4per game
- passes received17.0per game
- passes received per pass made0.79
- assists1.4per game
- potential assists2.2per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.8per game#260/414
- % of passes ending in a basket6.6%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points1.6per game
- passes made0.3per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts1.1per game
- free throws0.5per game
- FG%54.5%
- passes16.8%
- % ending in a turnover8.0%not stable year to year
- % ending in a foul13.3%
- points per drive0.84
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShoot- HOW IT CREATES ITS SHOTS83.3%
CATCH & SHOOT
sample: 60 games · CatchShoot- points1.3per game
- attempts1.0per game
- made0.4per game
- FG%45.6%
- effective FG%65.8%
- threes attempted0.8per game
- 3P%46.9%
PULL-UP
sample: 60 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%50.0%
- effective FG%55.0%
- threes attempted0.1per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 16.3 % | 49.3 % | 49.3 % | 0.0 | — |
| tight (2-4 ft) | 3.9 | 56.7 % | 63.1 % | 63.1 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.9 | 13.6 % | 80.4 % | 83.0 % | 0.1 | 50.0 % |
| wide open (6+ ft) | 0.9 | 13.4 % | 52.7 % | 71.8 % | 0.8 | 46.7 % |
| all shots | 6.9 | 100.0 % | 61.8 % | 64.7 % | 0.9 | 46.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 60 games · Defense- shots defended4.1per game#49/414
- made on those shots2.4per game
- opponent FG%59.2%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.4per game
- rebounds secured6.1per game
- offensive chances5.1per game
- defensive chances6.5per game
- conversion rate53.4%#186/283
- offensive conversion48.5%not stable year to year
- defensive conversion55.8%
- contested53.3%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 3.9 | 2.3 | 58.1 % | 64.9 % | -6.8 % |
| less than 10 ft | 47.3 % | 4.8 | 2.7 | 56.4 % | 60.9 % | -4.5 % |
| two-pointers | 66.0 % | 6.7 | 3.6 | 52.9 % | 56.3 % | -3.4 % |
| more than 15 ft | 44.0 % | 4.5 | 1.6 | 35.7 % | 36.9 % | -1.2 % |
| three-pointers | 34.0 % | 3.5 | 1.2 | 33.2 % | 35.8 % | -2.7 % |
| all shots | 100.0 % | 10.2 | 4.7 | 46.2 % | 49.0 % | -2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
