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TRACKING INTELLIGENCE · TRACKING PROFILE

Marvin Bagley III

DAL · Forward · NBA 2025-26

Marvin Bagley III

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.3km/h
  • speed on offense7.6km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#50/414
  • meters per minute129.0meters per minute
  • minutes per game20.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.6per game
  • front-court touches18.1per game
  • % of touches in the frontcourt59.2%
  • touches per minute1.5per minute
  • paint touches5.1per game#40/414
  • elbow touches2.5per game#23/414
  • post touches0.3per game
  • of his game goes through the inside43.6%
  • seconds per touch1.8s
  • dribbles per touch0.65
  • minutes with the ball0.9minutes
  • points per touch0.34#68/342
  • points per paint touch1.09
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He gives more than he receives: the play starts with him.

  • passes made21.4per game
  • passes received17.0per game
  • passes received per pass made0.79
  • assists1.4per game
  • potential assists2.2per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket6.6%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game#273/414
  • points1.6per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts1.1per game
  • free throws0.5per game
  • FG%54.5%
  • passes16.8%
  • % ending in a turnover8.0%not stable year to year
  • % ending in a foul13.3%
  • points per drive0.84

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points1.3per game
  • attempts1.0per game
  • made0.4per game
  • FG%45.6%
  • effective FG%65.8%
  • threes attempted0.8per game
  • 3P%46.9%

PULL-UP

sample: 60 games · PullUpShot
  • points0.2per game
  • attempts0.2per game
  • made0.1per game
  • FG%50.0%
  • effective FG%55.0%
  • threes attempted0.1per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.116.3 %49.3 %49.3 %0.0
tight (2-4 ft)3.956.7 %63.1 %63.1 %0.00.0 %
open (4-6 ft)0.913.6 %80.4 %83.0 %0.150.0 %
wide open (6+ ft)0.913.4 %52.7 %71.8 %0.846.7 %
all shots6.9100.0 %61.8 %64.7 %0.946.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 60 games · Defense
  • shots defended4.1per game#49/414
  • made on those shots2.4per game
  • opponent FG%59.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.4per game
  • rebounds secured6.1per game
  • offensive chances5.1per game
  • defensive chances6.5per game
  • conversion rate53.4%#186/283
  • offensive conversion48.5%not stable year to year
  • defensive conversion55.8%
  • contested53.3%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %3.92.358.1 %64.9 %-6.8 %
less than 10 ft47.3 %4.82.756.4 %60.9 %-4.5 %
two-pointers66.0 %6.73.652.9 %56.3 %-3.4 %
more than 15 ft44.0 %4.51.635.7 %36.9 %-1.2 %
three-pointers34.0 %3.51.233.2 %35.8 %-2.7 %
all shots100.0 %10.24.746.2 %49.0 %-2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.