TRACKING INTELLIGENCE · TRACKING PROFILE
Mikal Bridges
NYK · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance4.18km#4/414
- on offense2.25km
- on defense1.93km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#67/414
- meters per minute128.0meters per minute
- minutes per game32.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches55.0per game
- front-court touches29.4per game
- % of touches in the frontcourt53.5%
- touches per minute1.7per minute
- paint touches2.3per game#117/414
- elbow touches1.3per game#77/414
- post touches0.2per game
- of his game goes through the inside12.9%
- seconds per touch2.5s
- dribbles per touch1.85
- minutes with the ball2.3minutes
- points per touch0.26#200/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made40.4per game
- passes received39.5per game
- passes received per pass made0.98
- assists3.7per game
- potential assists6.0per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created9.9per game#75/414
- % of passes ending in a basket9.2%
- points created per point scored0.69
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.4per game#131/414
- points2.5per game
- passes made2.6per game
- assists0.6per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts2.3per game
- free throws0.3per game
- FG%49.7%
- passes48.0%
- % ending in a turnover4.3%not stable year to year
- % ending in a foul3.0%
- points per drive0.46
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS61.2%
CATCH & SHOOT
sample: 82 games · CatchShoot- points5.8per game
- attempts5.2per game
- made2.0per game
- FG%38.8%
- effective FG%56.0%
- threes attempted4.7per game
- 3P%37.5%
PULL-UP
sample: 82 games · PullUpShot- points3.1per game
- attempts3.3per game
- made1.5per game
- FG%45.7%
- effective FG%47.6%
- threes attempted0.4per game
- 3P%32.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 2.7 % | 57.7 % | 57.7 % | 0.0 | — |
| tight (2-4 ft) | 3.5 | 30.1 % | 52.8 % | 57.2 % | 0.9 | 33.8 % |
| open (4-6 ft) | 5.4 | 45.6 % | 45.1 % | 53.9 % | 2.5 | 37.2 % |
| wide open (6+ ft) | 2.5 | 21.6 % | 51.0 % | 63.7 % | 1.7 | 39.0 % |
| all shots | 11.7 | 100.0 % | 49.0 % | 57.1 % | 5.1 | 37.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.7per game#135/414
- made on those shots1.8per game
- opponent FG%66.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.8per game
- rebounds secured3.8per game
- offensive chances1.7per game
- defensive chances5.2per game
- conversion rate55.9%#130/283
- offensive conversion56.8%not stable year to year
- defensive conversion54.8%
- contested26.0%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.0 % | 4.3 | 2.8 | 63.8 % | 63.5 % | 0.3 % |
| less than 10 ft | 45.4 % | 5.3 | 3.0 | 57.4 % | 59.1 % | -1.7 % |
| two-pointers | 64.7 % | 7.5 | 4.0 | 53.2 % | 54.4 % | -1.2 % |
| more than 15 ft | 42.6 % | 5.0 | 1.8 | 35.3 % | 37.0 % | -1.7 % |
| three-pointers | 35.3 % | 4.1 | 1.3 | 32.5 % | 36.4 % | -3.9 % |
| all shots | 100.0 % | 11.7 | 5.4 | 45.9 % | 46.9 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
