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TRACKING INTELLIGENCE · TRACKING PROFILE

Mikal Bridges

NYK · Guard-Forward · NBA 2025-26

Mikal Bridges

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance4.18km#4/414
  • on offense2.25km
  • on defense1.93km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#67/414
  • meters per minute128.0meters per minute
  • minutes per game32.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches55.0per game
  • front-court touches29.4per game
  • % of touches in the frontcourt53.5%
  • touches per minute1.7per minute
  • paint touches2.3per game#117/414
  • elbow touches1.3per game#77/414
  • post touches0.2per game
  • of his game goes through the inside12.9%
  • seconds per touch2.5s
  • dribbles per touch1.85
  • minutes with the ball2.3minutes
  • points per touch0.26#200/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made40.4per game
  • passes received39.5per game
  • passes received per pass made0.98
  • assists3.7per game
  • potential assists6.0per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created9.9per game#75/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.69
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.4per game#131/414
  • points2.5per game
  • passes made2.6per game
  • assists0.6per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts2.3per game
  • free throws0.3per game
  • FG%49.7%
  • passes48.0%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul3.0%
  • points per drive0.46

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS61.2%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points5.8per game
  • attempts5.2per game
  • made2.0per game
  • FG%38.8%
  • effective FG%56.0%
  • threes attempted4.7per game
  • 3P%37.5%

PULL-UP

sample: 82 games · PullUpShot
  • points3.1per game
  • attempts3.3per game
  • made1.5per game
  • FG%45.7%
  • effective FG%47.6%
  • threes attempted0.4per game
  • 3P%32.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.32.7 %57.7 %57.7 %0.0
tight (2-4 ft)3.530.1 %52.8 %57.2 %0.933.8 %
open (4-6 ft)5.445.6 %45.1 %53.9 %2.537.2 %
wide open (6+ ft)2.521.6 %51.0 %63.7 %1.739.0 %
all shots11.7100.0 %49.0 %57.1 %5.137.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.8per game
  • opponent FG%66.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.8per game
  • rebounds secured3.8per game
  • offensive chances1.7per game
  • defensive chances5.2per game
  • conversion rate55.9%#130/283
  • offensive conversion56.8%not stable year to year
  • defensive conversion54.8%
  • contested26.0%
  • average rebound distance8.6ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.0 %4.32.863.8 %63.5 %0.3 %
less than 10 ft45.4 %5.33.057.4 %59.1 %-1.7 %
two-pointers64.7 %7.54.053.2 %54.4 %-1.2 %
more than 15 ft42.6 %5.01.835.3 %37.0 %-1.7 %
three-pointers35.3 %4.11.332.5 %36.4 %-3.9 %
all shots100.0 %11.75.445.9 %46.9 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.