SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Miles Bridges

CHA · Forward · NBA 2025-26

Miles Bridges

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute#347/414
  • meters per minute114.0meters per minute
  • minutes per game31.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions
  • touches51.7per game
  • front-court touches29.7per game
  • % of touches in the frontcourt57.4%
  • touches per minute1.7per minute
  • paint touches2.1per game#134/414
  • elbow touches0.8per game#130/414
  • post touches0.9per game
  • of his game goes through the inside12.8%
  • seconds per touch2.7s
  • dribbles per touch1.97
  • minutes with the ball2.3minutes
  • points per touch0.33#83/342
  • points per paint touch1.14
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.0per game
  • passes received36.7per game
  • passes received per pass made1.08
  • assists3.2per game
  • potential assists5.8per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created8.8per game#98/414
  • % of passes ending in a basket9.4%
  • points created per point scored0.51
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives7.8per game#77/414
  • points5.7per game
  • passes made1.9per game
  • assists0.4per game
  • turnovers0.4per game
  • shooting foul0.8per game
  • attempts4.6per game
  • free throws1.5per game
  • FG%48.5%
  • passes23.8%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.73

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS64.6%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points4.6per game
  • attempts4.2per game
  • made1.6per game
  • FG%37.0%
  • effective FG%55.1%
  • threes attempted4.1per game
  • 3P%37.0%

PULL-UP

sample: 77 games · PullUpShot
  • points1.6per game
  • attempts2.3per game
  • made0.6per game
  • FG%27.3%
  • effective FG%35.5%
  • threes attempted1.6per game
  • 3P%24.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.2 %55.4 %56.2 %0.0100.0 %
tight (2-4 ft)5.440.0 %50.8 %51.1 %0.39.5 %
open (4-6 ft)3.828.4 %44.9 %54.9 %2.432.6 %
wide open (6+ ft)3.425.3 %37.1 %53.4 %3.135.5 %
all shots13.5100.0 %46.0 %53.1 %5.833.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.8per game
  • opponent FG%67.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.6per game
  • rebounds secured5.8per game
  • offensive chances2.4per game
  • defensive chances7.7per game
  • conversion rate60.6%#41/283
  • offensive conversion41.4%not stable year to year
  • defensive conversion63.1%
  • contested25.8%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.3 %4.02.460.7 %63.9 %-3.2 %
less than 10 ft43.4 %5.03.058.8 %59.4 %-0.5 %
two-pointers58.7 %6.83.754.6 %54.9 %-0.3 %
more than 15 ft49.2 %5.72.035.2 %36.3 %-1.1 %
three-pointers41.3 %4.81.734.8 %35.7 %-0.9 %
all shots100.0 %11.65.446.4 %47.4 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.