SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Brunson

NYK · Guard · NBA 2025-26

Jalen Brunson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season74 box-score gamesTracking in 74 of 74 games

MOVEMENT

sample: 74 games · SpeedDistance
  • distance4.18km#4/414
  • on offense2.41km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.6km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#232/414
  • meters per minute120.0meters per minute
  • minutes per game35.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 74 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches91.3per game
  • front-court touches34.7per game
  • % of touches in the frontcourt38.0%
  • touches per minute2.6per minute
  • paint touches0.5per game#335/414
  • elbow touches0.4per game#246/414
  • post touches0.6per game
  • of his game goes through the inside4.3%
  • seconds per touch5.3s
  • dribbles per touch4.88
  • minutes with the ball8.0minutes
  • points per touch0.28#158/342
  • points per paint touch0.47
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 74 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made63.6per game
  • passes received72.2per game
  • passes received per pass made1.14
  • assists6.8per game
  • potential assists11.7per game
  • secondary assists1.2per game
  • free-throw assists0.5per game
  • points created17.4per game#17/414
  • % of passes ending in a basket10.7%
  • points created per point scored0.67
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives14.8per game#8/414
  • points10.7per game
  • passes made4.5per game
  • assists1.0per game
  • turnovers0.6per game
  • shooting foul1.0per game
  • attempts8.3per game
  • free throws2.0per game
  • FG%52.4%
  • passes30.4%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul7.0%
  • points per drive0.72

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 74 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS22.1%

CATCH & SHOOT

sample: 74 games · CatchShoot
  • points3.7per game
  • attempts3.1per game
  • made1.3per game
  • FG%40.6%
  • effective FG%60.3%
  • threes attempted3.0per game
  • 3P%40.7%

PULL-UP

sample: 74 games · PullUpShot
  • points11.0per game
  • attempts10.9per game
  • made4.8per game
  • FG%43.9%
  • effective FG%50.4%
  • threes attempted4.1per game
  • 3P%34.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.84.0 %47.5 %48.3 %0.033.3 %
tight (2-4 ft)8.542.8 %48.6 %51.5 %1.337.4 %
open (4-6 ft)8.542.4 %45.0 %53.5 %4.035.8 %
wide open (6+ ft)2.210.8 %45.9 %61.6 %1.739.4 %
all shots19.9100.0 %46.7 %53.3 %7.136.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 74 games · Defense

RIM DEFENCE

sample: 74 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.9per game
  • opponent FG%77.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.4per game
  • rebounds secured3.3per game
  • offensive chances1.3per game
  • defensive chances5.2per game
  • conversion rate51.6%#224/283
  • offensive conversion32.3%not stable year to year
  • defensive conversion56.3%
  • contested17.0%
  • average rebound distance9.7ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.3 %4.12.970.9 %62.8 %8.1 %
less than 10 ft41.9 %5.43.565.0 %58.7 %6.3 %
two-pointers54.8 %7.14.258.9 %54.4 %4.5 %
more than 15 ft50.9 %6.62.335.4 %36.7 %-1.4 %
three-pointers45.2 %5.92.135.1 %36.2 %-1.1 %
all shots100.0 %13.06.248.1 %46.3 %1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.