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TRACKING INTELLIGENCE · TRACKING PROFILE

Jevon Carter

ORL · Guard · NBA 2025-26

Jevon Carter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#67/414
  • meters per minute128.0meters per minute
  • minutes per game16.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches31.3per game
  • front-court touches14.2per game
  • % of touches in the frontcourt45.4%
  • touches per minute1.9per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.1%
  • seconds per touch3.5s
  • dribbles per touch3.02
  • minutes with the ball1.8minutes
  • points per touch0.20#288/342
  • points per paint touch0.42
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.5per game
  • passes received23.5per game
  • passes received per pass made1.00
  • assists1.6per game
  • potential assists2.9per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created4.0per game#250/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.63
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.5per game#239/414
  • points0.7per game
  • passes made1.4per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%38.1%
  • passes56.1%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul3.0%
  • points per drive0.28

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS51.0%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points2.8per game
  • attempts2.6per game
  • made0.9per game
  • FG%36.0%
  • effective FG%53.6%
  • threes attempted2.6per game
  • 3P%36.0%

PULL-UP

sample: 53 games · PullUpShot
  • points2.6per game
  • attempts2.5per game
  • made1.1per game
  • FG%42.4%
  • effective FG%52.3%
  • threes attempted1.4per game
  • 3P%35.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.3 %40.0 %40.0 %0.00.0 %
tight (2-4 ft)0.915.8 %35.4 %39.6 %0.325.0 %
open (4-6 ft)2.442.1 %36.7 %46.5 %1.728.4 %
wide open (6+ ft)2.238.8 %45.8 %66.1 %2.044.9 %
all shots5.7100.0 %40.1 %52.8 %4.036.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 53 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%71.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.6per game
  • rebounds secured1.7per game
  • offensive chances0.4per game
  • defensive chances2.2per game
  • conversion rate64.5%
  • offensive conversion58.3%not stable year to year
  • defensive conversion65.8%
  • contested12.4%
  • average rebound distance12.7ft
  • average rebound distance (m)3.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.5 %2.21.465.4 %61.4 %4.0 %
less than 10 ft42.3 %2.81.762.2 %57.1 %5.1 %
two-pointers58.3 %3.82.257.0 %53.0 %4.0 %
more than 15 ft47.3 %3.10.930.5 %36.8 %-6.4 %
three-pointers41.7 %2.70.829.3 %36.2 %-6.9 %
all shots100.0 %6.53.045.5 %45.3 %0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.