TRACKING INTELLIGENCE · TRACKING PROFILE
Jevon Carter
ORL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 53 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#67/414
- meters per minute128.0meters per minute
- minutes per game16.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 53 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches31.3per game
- front-court touches14.2per game
- % of touches in the frontcourt45.4%
- touches per minute1.9per minute
- paint touches0.2per game#393/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.1%
- seconds per touch3.5s
- dribbles per touch3.02
- minutes with the ball1.8minutes
- points per touch0.20#288/342
- points per paint touch0.42
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 53 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.5per game
- passes received23.5per game
- passes received per pass made1.00
- assists1.6per game
- potential assists2.9per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created4.0per game#250/414
- % of passes ending in a basket7.0%
- points created per point scored0.63
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.5per game#239/414
- points0.7per game
- passes made1.4per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%38.1%
- passes56.1%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul3.0%
- points per drive0.28
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 53 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS51.0%
CATCH & SHOOT
sample: 53 games · CatchShoot- points2.8per game
- attempts2.6per game
- made0.9per game
- FG%36.0%
- effective FG%53.6%
- threes attempted2.6per game
- 3P%36.0%
PULL-UP
sample: 53 games · PullUpShot- points2.6per game
- attempts2.5per game
- made1.1per game
- FG%42.4%
- effective FG%52.3%
- threes attempted1.4per game
- 3P%35.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.3 % | 40.0 % | 40.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 0.9 | 15.8 % | 35.4 % | 39.6 % | 0.3 | 25.0 % |
| open (4-6 ft) | 2.4 | 42.1 % | 36.7 % | 46.5 % | 1.7 | 28.4 % |
| wide open (6+ ft) | 2.2 | 38.8 % | 45.8 % | 66.1 % | 2.0 | 44.9 % |
| all shots | 5.7 | 100.0 % | 40.1 % | 52.8 % | 4.0 | 36.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 53 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 53 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%71.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.6per game
- rebounds secured1.7per game
- offensive chances0.4per game
- defensive chances2.2per game
- conversion rate64.5%
- offensive conversion58.3%not stable year to year
- defensive conversion65.8%
- contested12.4%
- average rebound distance12.7ft
- average rebound distance (m)3.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.5 % | 2.2 | 1.4 | 65.4 % | 61.4 % | 4.0 % |
| less than 10 ft | 42.3 % | 2.8 | 1.7 | 62.2 % | 57.1 % | 5.1 % |
| two-pointers | 58.3 % | 3.8 | 2.2 | 57.0 % | 53.0 % | 4.0 % |
| more than 15 ft | 47.3 % | 3.1 | 0.9 | 30.5 % | 36.8 % | -6.4 % |
| three-pointers | 41.7 % | 2.7 | 0.8 | 29.3 % | 36.2 % | -6.9 % |
| all shots | 100.0 % | 6.5 | 3.0 | 45.5 % | 45.3 % | 0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
