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TRACKING INTELLIGENCE · TRACKING PROFILE

Wendell Carter Jr.

ORL · Center-Forward · NBA 2025-26

Wendell Carter Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.5km/h
  • speed on offense6.9km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute#382/414
  • meters per minute110.0meters per minute
  • minutes per game29.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches38.9per game
  • front-court touches26.0per game
  • % of touches in the frontcourt66.8%
  • touches per minute1.3per minute
  • paint touches5.5per game#34/414
  • elbow touches3.1per game#17/414
  • post touches0.4per game
  • of his game goes through the inside34.6%
  • seconds per touch1.5s
  • dribbles per touch0.45
  • minutes with the ball1.0minutes
  • points per touch0.30#124/342
  • points per paint touch0.90
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.1per game
  • passes received24.9per game
  • passes received per pass made0.92
  • assists2.0per game
  • potential assists2.9per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.9per game#209/414
  • % of passes ending in a basket7.3%
  • points created per point scored0.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game#318/414
  • points1.1per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.3per game
  • FG%61.5%
  • passes22.0%
  • % ending in a turnover6.6%not stable year to year
  • % ending in a foul11.0%
  • points per drive0.92

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS87.8%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points3.5per game
  • attempts3.6per game
  • made1.3per game
  • FG%36.2%
  • effective FG%48.9%
  • threes attempted2.8per game
  • 3P%32.4%

PULL-UP

sample: 78 games · PullUpShot
  • points0.3per game
  • attempts0.5per game
  • made0.2per game
  • FG%32.4%
  • effective FG%32.4%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.89.8 %51.6 %51.6 %0.0
tight (2-4 ft)2.935.6 %65.0 %65.3 %0.114.3 %
open (4-6 ft)1.720.5 %49.2 %51.9 %0.420.6 %
wide open (6+ ft)2.834.2 %37.3 %52.1 %2.434.6 %
all shots8.1100.0 %51.0 %56.7 %2.931.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 78 games · Defense
  • shots defended4.2per game#44/414
  • made on those shots2.6per game
  • opponent FG%61.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances14.9per game
  • rebounds secured7.4per game
  • offensive chances5.6per game
  • defensive chances9.6per game
  • conversion rate49.6%#253/283
  • offensive conversion36.8%not stable year to year
  • defensive conversion55.3%
  • contested47.0%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.6 %4.42.760.7 %64.8 %-4.1 %
less than 10 ft47.9 %6.13.454.7 %60.5 %-5.8 %
two-pointers74.1 %9.54.951.3 %55.8 %-4.6 %
more than 15 ft39.0 %5.01.835.9 %37.2 %-1.3 %
three-pointers25.9 %3.31.132.0 %35.8 %-3.8 %
all shots100.0 %12.85.946.3 %49.0 %-2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.