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TRACKING INTELLIGENCE · TRACKING PROFILE

Donte DiVincenzo

MIN · Guard · NBA 2025-26

Donte DiVincenzo

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#175/414
  • meters per minute122.0meters per minute
  • minutes per game30.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches54.6per game
  • front-court touches31.3per game
  • % of touches in the frontcourt57.3%
  • touches per minute1.8per minute
  • paint touches0.7per game#304/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch2.1s
  • dribbles per touch1.41
  • minutes with the ball1.9minutes
  • points per touch0.22#259/342
  • points per paint touch0.46
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made41.2per game
  • passes received37.5per game
  • passes received per pass made0.91
  • assists3.8per game
  • potential assists5.8per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created9.5per game#82/414
  • % of passes ending in a basket9.3%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.5per game#196/414
  • points1.3per game
  • passes made1.8per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.2per game
  • free throws0.3per game
  • FG%40.0%
  • passes50.2%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul4.9%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS74.4%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points7.0per game
  • attempts6.1per game
  • made2.3per game
  • FG%38.4%
  • effective FG%57.4%
  • threes attempted6.0per game
  • 3P%38.3%

PULL-UP

sample: 82 games · PullUpShot
  • points2.1per game
  • attempts2.1per game
  • made0.8per game
  • FG%36.6%
  • effective FG%50.3%
  • threes attempted1.7per game
  • 3P%34.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.3 %52.6 %63.2 %0.180.0 %
tight (2-4 ft)2.222.3 %37.5 %41.8 %0.824.2 %
open (4-6 ft)3.433.4 %40.2 %55.8 %2.837.1 %
wide open (6+ ft)4.242.0 %41.5 %60.7 %4.139.9 %
all shots10.1100.0 %40.4 %54.9 %7.837.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.8per game
  • opponent FG%63.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured4.0per game
  • offensive chances1.7per game
  • defensive chances5.3per game
  • conversion rate58.4%#71/283
  • offensive conversion47.9%not stable year to year
  • defensive conversion60.7%
  • contested23.9%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.2 %4.62.759.9 %62.7 %-2.8 %
less than 10 ft49.9 %5.43.156.6 %58.7 %-2.2 %
two-pointers64.3 %7.03.753.5 %54.1 %-0.6 %
more than 15 ft42.1 %4.61.635.7 %37.1 %-1.4 %
three-pointers35.7 %3.91.333.9 %36.5 %-2.7 %
all shots100.0 %10.85.046.5 %46.1 %0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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