TRACKING INTELLIGENCE · TRACKING PROFILE
Donte DiVincenzo
MIN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#175/414
- meters per minute122.0meters per minute
- minutes per game30.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches54.6per game
- front-court touches31.3per game
- % of touches in the frontcourt57.3%
- touches per minute1.8per minute
- paint touches0.7per game#304/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.9%
- seconds per touch2.1s
- dribbles per touch1.41
- minutes with the ball1.9minutes
- points per touch0.22#259/342
- points per paint touch0.46
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made41.2per game
- passes received37.5per game
- passes received per pass made0.91
- assists3.8per game
- potential assists5.8per game
- secondary assists0.6per game
- free-throw assists0.4per game
- points created9.5per game#82/414
- % of passes ending in a basket9.3%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.5per game#196/414
- points1.3per game
- passes made1.8per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.2per game
- free throws0.3per game
- FG%40.0%
- passes50.2%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul4.9%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS74.4%
CATCH & SHOOT
sample: 82 games · CatchShoot- points7.0per game
- attempts6.1per game
- made2.3per game
- FG%38.4%
- effective FG%57.4%
- threes attempted6.0per game
- 3P%38.3%
PULL-UP
sample: 82 games · PullUpShot- points2.1per game
- attempts2.1per game
- made0.8per game
- FG%36.6%
- effective FG%50.3%
- threes attempted1.7per game
- 3P%34.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.3 % | 52.6 % | 63.2 % | 0.1 | 80.0 % |
| tight (2-4 ft) | 2.2 | 22.3 % | 37.5 % | 41.8 % | 0.8 | 24.2 % |
| open (4-6 ft) | 3.4 | 33.4 % | 40.2 % | 55.8 % | 2.8 | 37.1 % |
| wide open (6+ ft) | 4.2 | 42.0 % | 41.5 % | 60.7 % | 4.1 | 39.9 % |
| all shots | 10.1 | 100.0 % | 40.4 % | 54.9 % | 7.8 | 37.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.8per game#119/414
- made on those shots1.8per game
- opponent FG%63.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.9per game
- rebounds secured4.0per game
- offensive chances1.7per game
- defensive chances5.3per game
- conversion rate58.4%#71/283
- offensive conversion47.9%not stable year to year
- defensive conversion60.7%
- contested23.9%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.2 % | 4.6 | 2.7 | 59.9 % | 62.7 % | -2.8 % |
| less than 10 ft | 49.9 % | 5.4 | 3.1 | 56.6 % | 58.7 % | -2.2 % |
| two-pointers | 64.3 % | 7.0 | 3.7 | 53.5 % | 54.1 % | -0.6 % |
| more than 15 ft | 42.1 % | 4.6 | 1.6 | 35.7 % | 37.1 % | -1.4 % |
| three-pointers | 35.7 % | 3.9 | 1.3 | 33.9 % | 36.5 % | -2.7 % |
| all shots | 100.0 % | 10.8 | 5.0 | 46.5 % | 46.1 % | 0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
