TRACKING INTELLIGENCE · TRACKING PROFILE
Shai Gilgeous-Alexander
OKC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed6.5km/h
- speed on offense7.2km/h
- speed on defense5.8km/h
- km per minute0.11km per minute#374/414
- meters per minute111.0meters per minute
- minutes per game33.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches66.6per game
- front-court touches23.4per game
- % of touches in the frontcourt35.1%
- touches per minute2.0per minute
- paint touches1.0per game#246/414
- elbow touches1.1per game#93/414
- post touches1.2per game
- of his game goes through the inside14.1%
- seconds per touch5.7s
- dribbles per touch5.51
- minutes with the ball6.3minutes
- points per touch0.47#6/342
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made38.5per game
- passes received57.1per game
- passes received per pass made1.48
- assists6.6per game
- potential assists13.0per game
- secondary assists0.9per game
- free-throw assists0.5per game
- points created17.5per game#15/414
- % of passes ending in a basket17.1%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives18.8per game#3/414
- points14.0per game
- passes made7.1per game
- assists2.0per game
- turnovers0.7per game
- shooting foul1.9per game
- attempts8.7per game
- free throws3.7per game
- FG%59.2%
- passes37.9%
- % ending in a turnover3.6%not stable year to year
- % ending in a foul10.0%
- points per drive0.74
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS9.0%
CATCH & SHOOT
sample: 68 games · CatchShoot- points1.3per game
- attempts1.1per game
- made0.5per game
- FG%45.9%
- effective FG%60.8%
- threes attempted0.8per game
- 3P%39.3%
PULL-UP
sample: 68 games · PullUpShot- points12.5per game
- attempts11.1per game
- made5.6per game
- FG%50.0%
- effective FG%56.2%
- threes attempted3.6per game
- 3P%38.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 5.3 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 7.8 | 40.2 % | 58.8 % | 60.0 % | 0.5 | 36.1 % |
| open (4-6 ft) | 8.1 | 41.9 % | 55.0 % | 61.8 % | 2.5 | 43.6 % |
| wide open (6+ ft) | 2.5 | 12.6 % | 47.9 % | 56.0 % | 1.3 | 30.0 % |
| all shots | 19.4 | 100.0 % | 55.3 % | 59.7 % | 4.4 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseRIM DEFENCE
sample: 68 games · Defense- shots defended2.6per game#146/414
- made on those shots1.5per game
- opponent FG%58.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.7per game
- rebounds secured4.3per game
- offensive chances1.9per game
- defensive chances6.0per game
- conversion rate55.9%#130/283
- offensive conversion30.4%not stable year to year
- defensive conversion62.1%
- contested25.0%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.0 % | 4.5 | 2.5 | 55.0 % | 63.3 % | -8.3 % |
| less than 10 ft | 46.3 % | 5.5 | 2.8 | 50.9 % | 59.0 % | -8.1 % |
| two-pointers | 60.7 % | 7.3 | 3.5 | 48.6 % | 54.4 % | -5.8 % |
| more than 15 ft | 45.7 % | 5.5 | 1.9 | 33.9 % | 36.0 % | -2.2 % |
| three-pointers | 39.3 % | 4.7 | 1.5 | 32.5 % | 35.6 % | -3.1 % |
| all shots | 100.0 % | 12.0 | 5.1 | 42.3 % | 46.3 % | -4.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
