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TRACKING INTELLIGENCE · TRACKING PROFILE

Shai Gilgeous-Alexander

OKC · Guard · NBA 2025-26

Shai Gilgeous-Alexander

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.5km/h
  • speed on offense7.2km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#374/414
  • meters per minute111.0meters per minute
  • minutes per game33.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches66.6per game
  • front-court touches23.4per game
  • % of touches in the frontcourt35.1%
  • touches per minute2.0per minute
  • paint touches1.0per game#246/414
  • elbow touches1.1per game#93/414
  • post touches1.2per game
  • of his game goes through the inside14.1%
  • seconds per touch5.7s
  • dribbles per touch5.51
  • minutes with the ball6.3minutes
  • points per touch0.47#6/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made38.5per game
  • passes received57.1per game
  • passes received per pass made1.48
  • assists6.6per game
  • potential assists13.0per game
  • secondary assists0.9per game
  • free-throw assists0.5per game
  • points created17.5per game#15/414
  • % of passes ending in a basket17.1%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives18.8per game#3/414
  • points14.0per game
  • passes made7.1per game
  • assists2.0per game
  • turnovers0.7per game
  • shooting foul1.9per game
  • attempts8.7per game
  • free throws3.7per game
  • FG%59.2%
  • passes37.9%
  • % ending in a turnover3.6%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.74

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS9.0%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points1.3per game
  • attempts1.1per game
  • made0.5per game
  • FG%45.9%
  • effective FG%60.8%
  • threes attempted0.8per game
  • 3P%39.3%

PULL-UP

sample: 68 games · PullUpShot
  • points12.5per game
  • attempts11.1per game
  • made5.6per game
  • FG%50.0%
  • effective FG%56.2%
  • threes attempted3.6per game
  • 3P%38.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.05.3 %50.0 %50.0 %0.0
tight (2-4 ft)7.840.2 %58.8 %60.0 %0.536.1 %
open (4-6 ft)8.141.9 %55.0 %61.8 %2.543.6 %
wide open (6+ ft)2.512.6 %47.9 %56.0 %1.330.0 %
all shots19.4100.0 %55.3 %59.7 %4.438.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

RIM DEFENCE

sample: 68 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.5per game
  • opponent FG%58.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.7per game
  • rebounds secured4.3per game
  • offensive chances1.9per game
  • defensive chances6.0per game
  • conversion rate55.9%#130/283
  • offensive conversion30.4%not stable year to year
  • defensive conversion62.1%
  • contested25.0%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.0 %4.52.555.0 %63.3 %-8.3 %
less than 10 ft46.3 %5.52.850.9 %59.0 %-8.1 %
two-pointers60.7 %7.33.548.6 %54.4 %-5.8 %
more than 15 ft45.7 %5.51.933.9 %36.0 %-2.2 %
three-pointers39.3 %4.71.532.5 %35.6 %-3.1 %
all shots100.0 %12.05.142.3 %46.3 %-4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.