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TRACKING INTELLIGENCE · TRACKING PROFILE

Aaron Holiday

HOU · Guard · NBA 2025-26

Aaron Holiday

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.5km/h
  • speed on offense6.7km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#283/414
  • meters per minute117.0meters per minute
  • minutes per game13.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches20.3per game
  • front-court touches9.5per game
  • % of touches in the frontcourt46.8%
  • touches per minute1.5per minute
  • paint touches0.1per game#405/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.1%
  • seconds per touch4.0s
  • dribbles per touch3.65
  • minutes with the ball1.3minutes
  • points per touch0.27#188/342
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.2per game
  • passes received15.8per game
  • passes received per pass made1.11
  • assists1.1per game
  • potential assists2.1per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.9per game#314/414
  • % of passes ending in a basket7.4%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.5per game#239/414
  • points1.4per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.2per game
  • FG%51.7%
  • passes46.8%
  • % ending in a turnover3.5%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot
  • HOW IT CREATES ITS SHOTS74.3%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points3.2per game
  • attempts2.6per game
  • made1.1per game
  • FG%42.2%
  • effective FG%62.9%
  • threes attempted2.5per game
  • 3P%42.1%

PULL-UP

sample: 57 games · PullUpShot
  • points0.6per game
  • attempts0.9per game
  • made0.2per game
  • FG%24.1%
  • effective FG%29.6%
  • threes attempted0.4per game
  • 3P%24.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.8 %28.6 %28.6 %0.0
tight (2-4 ft)1.022.2 %39.3 %39.3 %0.10.0 %
open (4-6 ft)1.022.6 %31.6 %39.5 %0.721.4 %
wide open (6+ ft)2.352.4 %47.7 %69.7 %2.246.8 %
all shots4.4100.0 %41.7 %55.0 %3.039.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 57 games · Defense
  • shots defended0.8per game#386/414
  • made on those shots0.6per game
  • opponent FG%77.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.8per game
  • rebounds secured1.0per game
  • offensive chances0.6per game
  • defensive chances1.3per game
  • conversion rate56.9%
  • offensive conversion43.3%not stable year to year
  • defensive conversion61.6%
  • contested24.1%
  • average rebound distance11.2ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.9 %1.61.166.7 %62.9 %3.8 %
less than 10 ft39.9 %2.21.257.1 %58.1 %-1.0 %
two-pointers59.4 %3.21.854.5 %53.2 %1.3 %
more than 15 ft49.5 %2.70.828.1 %36.1 %-8.0 %
three-pointers40.6 %2.20.524.6 %35.2 %-10.6 %
all shots100.0 %5.42.342.3 %45.4 %-3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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