TRACKING INTELLIGENCE · TRACKING PROFILE
Aaron Holiday
HOU · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.64km
- average speed6.5km/h
- speed on offense6.7km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#283/414
- meters per minute117.0meters per minute
- minutes per game13.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches20.3per game
- front-court touches9.5per game
- % of touches in the frontcourt46.8%
- touches per minute1.5per minute
- paint touches0.1per game#405/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.1%
- seconds per touch4.0s
- dribbles per touch3.65
- minutes with the ball1.3minutes
- points per touch0.27#188/342
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.2per game
- passes received15.8per game
- passes received per pass made1.11
- assists1.1per game
- potential assists2.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.9per game#314/414
- % of passes ending in a basket7.4%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.5per game#239/414
- points1.4per game
- passes made1.2per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.0per game
- free throws0.2per game
- FG%51.7%
- passes46.8%
- % ending in a turnover3.5%not stable year to year
- % ending in a foul5.0%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShoot- HOW IT CREATES ITS SHOTS74.3%
CATCH & SHOOT
sample: 57 games · CatchShoot- points3.2per game
- attempts2.6per game
- made1.1per game
- FG%42.2%
- effective FG%62.9%
- threes attempted2.5per game
- 3P%42.1%
PULL-UP
sample: 57 games · PullUpShot- points0.6per game
- attempts0.9per game
- made0.2per game
- FG%24.1%
- effective FG%29.6%
- threes attempted0.4per game
- 3P%24.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.8 % | 28.6 % | 28.6 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 22.2 % | 39.3 % | 39.3 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.0 | 22.6 % | 31.6 % | 39.5 % | 0.7 | 21.4 % |
| wide open (6+ ft) | 2.3 | 52.4 % | 47.7 % | 69.7 % | 2.2 | 46.8 % |
| all shots | 4.4 | 100.0 % | 41.7 % | 55.0 % | 3.0 | 39.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 57 games · Defense- shots defended0.8per game#386/414
- made on those shots0.6per game
- opponent FG%77.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.8per game
- rebounds secured1.0per game
- offensive chances0.6per game
- defensive chances1.3per game
- conversion rate56.9%
- offensive conversion43.3%not stable year to year
- defensive conversion61.6%
- contested24.1%
- average rebound distance11.2ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.9 % | 1.6 | 1.1 | 66.7 % | 62.9 % | 3.8 % |
| less than 10 ft | 39.9 % | 2.2 | 1.2 | 57.1 % | 58.1 % | -1.0 % |
| two-pointers | 59.4 % | 3.2 | 1.8 | 54.5 % | 53.2 % | 1.3 % |
| more than 15 ft | 49.5 % | 2.7 | 0.8 | 28.1 % | 36.1 % | -8.0 % |
| three-pointers | 40.6 % | 2.2 | 0.5 | 24.6 % | 35.2 % | -10.6 % |
| all shots | 100.0 % | 5.4 | 2.3 | 42.3 % | 45.4 % | -3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
