TRACKING INTELLIGENCE · TRACKING PROFILE
Kevin Huerter
DET · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance2.74km#186/414
- on offense1.61km
- on defense1.29km
- average speed7.3km/h
- speed on offense8.1km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#181/414
- meters per minute122.0meters per minute
- minutes per game22.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches37.5per game
- front-court touches23.6per game
- % of touches in the frontcourt62.9%
- touches per minute1.7per minute
- paint touches1.5per game#187/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside8.5%
- seconds per touch2.1s
- dribbles per touch1.31
- minutes with the ball1.3minutes
- points per touch0.27#192/342
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.6per game
- passes received24.9per game
- passes received per pass made0.94
- assists2.6per game
- potential assists4.3per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created6.5per game#151/414
- % of passes ending in a basket9.7%
- points created per point scored0.65
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.7per game#185/414
- points2.1per game
- passes made1.5per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.6per game
- free throws0.5per game
- FG%51.4%
- passes40.6%
- % ending in a turnover5.5%not stable year to year
- % ending in a foul6.3%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS73.6%
CATCH & SHOOT
sample: 69 games · CatchShoot- points3.5per game
- attempts3.9per game
- made1.2per game
- FG%30.3%
- effective FG%45.3%
- threes attempted3.8per game
- 3P%30.2%
PULL-UP
sample: 69 games · PullUpShot- points1.2per game
- attempts1.4per game
- made0.5per game
- FG%32.7%
- effective FG%41.3%
- threes attempted0.8per game
- 3P%30.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.9 % | 55.2 % | 55.2 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 32.9 % | 56.4 % | 59.0 % | 0.4 | 33.3 % |
| open (4-6 ft) | 3.1 | 35.8 % | 36.8 % | 47.2 % | 2.3 | 27.8 % |
| wide open (6+ ft) | 2.3 | 26.5 % | 40.1 % | 54.5 % | 2.0 | 33.3 % |
| all shots | 8.6 | 100.0 % | 45.0 % | 53.4 % | 4.7 | 30.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended2.1per game#208/414
- made on those shots1.5per game
- opponent FG%70.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.9per game
- rebounds secured3.5per game
- offensive chances1.5per game
- defensive chances4.7per game
- conversion rate58.8%#64/283
- offensive conversion33.0%not stable year to year
- defensive conversion64.2%
- contested23.8%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.6 % | 3.6 | 2.2 | 60.6 % | 62.8 % | -2.2 % |
| less than 10 ft | 48.1 % | 4.5 | 2.5 | 56.7 % | 58.4 % | -1.7 % |
| two-pointers | 64.1 % | 5.9 | 3.1 | 52.6 % | 53.9 % | -1.3 % |
| more than 15 ft | 41.7 % | 3.9 | 1.3 | 34.6 % | 36.2 % | -1.6 % |
| three-pointers | 35.9 % | 3.3 | 1.1 | 33.6 % | 35.6 % | -2.0 % |
| all shots | 100.0 % | 9.3 | 4.2 | 45.8 % | 46.0 % | -0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
