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TRACKING INTELLIGENCE · TRACKING PROFILE

Kevin Huerter

DET · G · NBA 2025-26

Kevin Huerter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.3km/h
  • speed on offense8.1km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#181/414
  • meters per minute122.0meters per minute
  • minutes per game22.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches37.5per game
  • front-court touches23.6per game
  • % of touches in the frontcourt62.9%
  • touches per minute1.7per minute
  • paint touches1.5per game#187/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside8.5%
  • seconds per touch2.1s
  • dribbles per touch1.31
  • minutes with the ball1.3minutes
  • points per touch0.27#192/342
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.6per game
  • passes received24.9per game
  • passes received per pass made0.94
  • assists2.6per game
  • potential assists4.3per game
  • secondary assists0.4per game
  • free-throw assists0.3per game
  • points created6.5per game#151/414
  • % of passes ending in a basket9.7%
  • points created per point scored0.65
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.7per game#185/414
  • points2.1per game
  • passes made1.5per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.6per game
  • free throws0.5per game
  • FG%51.4%
  • passes40.6%
  • % ending in a turnover5.5%not stable year to year
  • % ending in a foul6.3%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS73.6%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points3.5per game
  • attempts3.9per game
  • made1.2per game
  • FG%30.3%
  • effective FG%45.3%
  • threes attempted3.8per game
  • 3P%30.2%

PULL-UP

sample: 69 games · PullUpShot
  • points1.2per game
  • attempts1.4per game
  • made0.5per game
  • FG%32.7%
  • effective FG%41.3%
  • threes attempted0.8per game
  • 3P%30.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.9 %55.2 %55.2 %0.0
tight (2-4 ft)2.832.9 %56.4 %59.0 %0.433.3 %
open (4-6 ft)3.135.8 %36.8 %47.2 %2.327.8 %
wide open (6+ ft)2.326.5 %40.1 %54.5 %2.033.3 %
all shots8.6100.0 %45.0 %53.4 %4.730.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.5per game
  • opponent FG%70.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.9per game
  • rebounds secured3.5per game
  • offensive chances1.5per game
  • defensive chances4.7per game
  • conversion rate58.8%#64/283
  • offensive conversion33.0%not stable year to year
  • defensive conversion64.2%
  • contested23.8%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.6 %3.62.260.6 %62.8 %-2.2 %
less than 10 ft48.1 %4.52.556.7 %58.4 %-1.7 %
two-pointers64.1 %5.93.152.6 %53.9 %-1.3 %
more than 15 ft41.7 %3.91.334.6 %36.2 %-1.6 %
three-pointers35.9 %3.31.133.6 %35.6 %-2.0 %
all shots100.0 %9.34.245.8 %46.0 %-0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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