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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaren Jackson Jr.

UTA · Forward-Center · NBA 2025-26

Jaren Jackson Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.6km/h
  • speed on offense7.1km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#373/414
  • meters per minute112.0meters per minute
  • minutes per game30.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches48.8per game
  • front-court touches30.5per game
  • % of touches in the frontcourt62.5%
  • touches per minute1.6per minute
  • paint touches2.6per game#100/414
  • elbow touches0.9per game#116/414
  • post touches3.2per game
  • of his game goes through the inside22.0%
  • seconds per touch2.3s
  • dribbles per touch1.49
  • minutes with the ball1.9minutes
  • points per touch0.40#24/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.1per game
  • passes received34.6per game
  • passes received per pass made1.19
  • assists2.0per game
  • potential assists4.1per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created5.4per game#194/414
  • % of passes ending in a basket6.7%
  • points created per point scored0.28
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives7.8per game#77/414
  • points7.3per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.6per game
  • shooting foul0.9per game
  • attempts5.3per game
  • free throws1.6per game
  • FG%54.0%
  • passes11.3%
  • % ending in a turnover7.8%not stable year to year
  • % ending in a foul11.0%
  • points per drive0.94

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.5%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points5.2per game
  • attempts4.6per game
  • made1.8per game
  • FG%38.6%
  • effective FG%56.4%
  • threes attempted4.3per game
  • 3P%37.7%

PULL-UP

sample: 48 games · PullUpShot
  • points2.4per game
  • attempts3.0per game
  • made1.1per game
  • FG%38.5%
  • effective FG%40.6%
  • threes attempted0.6per game
  • 3P%22.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.06.5 %41.3 %41.3 %0.0
tight (2-4 ft)7.651.1 %51.1 %51.1 %0.10.0 %
open (4-6 ft)2.718.4 %48.1 %55.0 %1.329.0 %
wide open (6+ ft)3.624.1 %40.7 %59.9 %3.539.3 %
all shots14.9100.0 %47.4 %53.3 %4.935.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended5.3per game#14/414
  • made on those shots2.9per game
  • opponent FG%54.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.3per game
  • rebounds secured5.7per game
  • offensive chances2.6per game
  • defensive chances9.0per game
  • conversion rate50.1%#246/283
  • offensive conversion33.9%not stable year to year
  • defensive conversion53.5%
  • contested41.2%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.0 %5.53.156.2 %63.1 %-6.8 %
less than 10 ft46.0 %6.93.551.5 %59.1 %-7.6 %
two-pointers59.3 %8.94.449.2 %55.4 %-6.3 %
more than 15 ft47.6 %7.12.534.9 %36.2 %-1.3 %
three-pointers40.7 %6.12.033.6 %35.5 %-1.9 %
all shots100.0 %14.96.442.8 %48.3 %-5.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.