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TRACKING INTELLIGENCE · TRACKING PROFILE

De'Anthony Melton

GSW · Guard · NBA 2025-26

De'Anthony Melton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season49 box-score gamesTracking in 49 of 49 games

MOVEMENT

sample: 49 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.8km/h
  • speed on defense6.4km/h
  • km per minute0.13km per minute#89/414
  • meters per minute126.0meters per minute
  • minutes per game23.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 49 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches50.8per game
  • front-court touches22.4per game
  • % of touches in the frontcourt44.1%
  • touches per minute2.2per minute
  • paint touches1.6per game#173/414
  • elbow touches0.9per game#116/414
  • post touches0.1per game
  • of his game goes through the inside11.6%
  • seconds per touch3.8s
  • dribbles per touch3.39
  • minutes with the ball3.2minutes
  • points per touch0.24#234/342
  • points per paint touch0.56
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 49 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.2per game
  • passes received37.3per game
  • passes received per pass made1.06
  • assists2.6per game
  • potential assists5.4per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created6.8per game#143/414
  • % of passes ending in a basket7.3%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives8.1per game#75/414
  • points4.7per game
  • passes made3.1per game
  • assists0.6per game
  • turnovers0.6per game
  • shooting foul0.6per game
  • attempts3.6per game
  • free throws1.2per game
  • FG%50.0%
  • passes38.8%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul7.3%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 49 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS63.2%

CATCH & SHOOT

sample: 49 games · CatchShoot
  • points3.7per game
  • attempts3.6per game
  • made1.2per game
  • FG%35.1%
  • effective FG%52.0%
  • threes attempted3.5per game
  • 3P%34.5%

PULL-UP

sample: 49 games · PullUpShot
  • points1.3per game
  • attempts2.1per game
  • made0.5per game
  • FG%24.8%
  • effective FG%30.0%
  • threes attempted1.4per game
  • 3P%16.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.87.7 %53.8 %53.8 %0.0
tight (2-4 ft)4.038.3 %44.6 %45.9 %0.522.7 %
open (4-6 ft)2.725.5 %33.1 %42.3 %1.827.0 %
wide open (6+ ft)3.028.5 %37.9 %52.1 %2.632.0 %
all shots10.4100.0 %40.5 %47.3 %4.929.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 49 games · Defense

RIM DEFENCE

sample: 49 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.8per game
  • opponent FG%71.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.3per game
  • rebounds secured3.2per game
  • offensive chances2.4per game
  • defensive chances4.2per game
  • conversion rate50.8%#238/283
  • offensive conversion33.3%not stable year to year
  • defensive conversion57.2%
  • contested28.5%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.6 %3.82.566.8 %62.8 %4.0 %
less than 10 ft52.5 %4.62.962.6 %59.1 %3.5 %
two-pointers68.5 %6.03.659.8 %54.4 %5.4 %
more than 15 ft38.4 %3.41.441.0 %37.2 %3.7 %
three-pointers31.5 %2.81.139.0 %36.4 %2.6 %
all shots100.0 %8.84.753.2 %46.9 %6.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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