TRACKING INTELLIGENCE · TRACKING PROFILE
Svi Mykhailiuk
UTA · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 50 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#261/414
- meters per minute118.0meters per minute
- minutes per game23.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 50 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches28.8per game
- front-court touches16.1per game
- % of touches in the frontcourt55.9%
- touches per minute1.3per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside6.8%
- seconds per touch2.2s
- dribbles per touch1.38
- minutes with the ball1.0minutes
- points per touch0.33#96/342
- points per paint touch0.90
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 50 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.1per game
- passes received20.0per game
- passes received per pass made1.00
- assists1.9per game
- potential assists3.6per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created4.9per game#209/414
- % of passes ending in a basket9.2%
- points created per point scored0.52
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.7per game#228/414
- points1.1per game
- passes made1.4per game
- assists0.4per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.9per game
- free throws0.2per game
- FG%48.9%
- passes52.6%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul3.8%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 50 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS61.5%
CATCH & SHOOT
sample: 50 games · CatchShoot- points4.1per game
- attempts3.2per game
- made1.4per game
- FG%42.8%
- effective FG%64.2%
- threes attempted3.1per game
- 3P%43.6%
PULL-UP
sample: 50 games · PullUpShot- points2.3per game
- attempts2.0per game
- made0.8per game
- FG%41.2%
- effective FG%55.9%
- threes attempted1.6per game
- 3P%36.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.5 % | 50.0 % | 52.5 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 1.8 | 25.1 % | 56.0 % | 60.4 % | 0.5 | 34.8 % |
| open (4-6 ft) | 3.0 | 41.2 % | 44.3 % | 59.4 % | 2.3 | 38.5 % |
| wide open (6+ ft) | 2.0 | 28.2 % | 45.1 % | 66.7 % | 2.0 | 44.9 % |
| all shots | 7.2 | 100.0 % | 47.8 % | 61.3 % | 4.8 | 40.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 50 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 50 games · Defense- shots defended1.5per game#312/414
- made on those shots1.1per game
- opponent FG%72.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.5per game
- offensive chances1.4per game
- defensive chances2.8per game
- conversion rate59.6%
- offensive conversion49.3%not stable year to year
- defensive conversion62.9%
- contested33.9%
- average rebound distance9.7ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.8 % | 2.5 | 1.7 | 68.8 % | 63.8 % | 5.0 % |
| less than 10 ft | 35.8 % | 3.2 | 2.0 | 62.7 % | 59.5 % | 3.2 % |
| two-pointers | 56.4 % | 5.1 | 2.9 | 56.3 % | 54.7 % | 1.6 % |
| more than 15 ft | 52.2 % | 4.7 | 1.8 | 38.7 % | 37.6 % | 1.1 % |
| three-pointers | 43.6 % | 3.9 | 1.5 | 38.3 % | 36.6 % | 1.7 % |
| all shots | 100.0 % | 9.0 | 4.4 | 48.4 % | 47.0 % | 1.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
