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TRACKING INTELLIGENCE · TRACKING PROFILE

Svi Mykhailiuk

UTA · Guard-Forward · NBA 2025-26

Svi Mykhailiuk

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#261/414
  • meters per minute118.0meters per minute
  • minutes per game23.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches28.8per game
  • front-court touches16.1per game
  • % of touches in the frontcourt55.9%
  • touches per minute1.3per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside6.8%
  • seconds per touch2.2s
  • dribbles per touch1.38
  • minutes with the ball1.0minutes
  • points per touch0.33#96/342
  • points per paint touch0.90
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.1per game
  • passes received20.0per game
  • passes received per pass made1.00
  • assists1.9per game
  • potential assists3.6per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created4.9per game#209/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.52
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.7per game#228/414
  • points1.1per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.9per game
  • free throws0.2per game
  • FG%48.9%
  • passes52.6%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul3.8%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS61.5%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points4.1per game
  • attempts3.2per game
  • made1.4per game
  • FG%42.8%
  • effective FG%64.2%
  • threes attempted3.1per game
  • 3P%43.6%

PULL-UP

sample: 50 games · PullUpShot
  • points2.3per game
  • attempts2.0per game
  • made0.8per game
  • FG%41.2%
  • effective FG%55.9%
  • threes attempted1.6per game
  • 3P%36.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.5 %50.0 %52.5 %0.050.0 %
tight (2-4 ft)1.825.1 %56.0 %60.4 %0.534.8 %
open (4-6 ft)3.041.2 %44.3 %59.4 %2.338.5 %
wide open (6+ ft)2.028.2 %45.1 %66.7 %2.044.9 %
all shots7.2100.0 %47.8 %61.3 %4.840.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 50 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.1per game
  • opponent FG%72.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.1per game
  • rebounds secured2.5per game
  • offensive chances1.4per game
  • defensive chances2.8per game
  • conversion rate59.6%
  • offensive conversion49.3%not stable year to year
  • defensive conversion62.9%
  • contested33.9%
  • average rebound distance9.7ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.8 %2.51.768.8 %63.8 %5.0 %
less than 10 ft35.8 %3.22.062.7 %59.5 %3.2 %
two-pointers56.4 %5.12.956.3 %54.7 %1.6 %
more than 15 ft52.2 %4.71.838.7 %37.6 %1.1 %
three-pointers43.6 %3.91.538.3 %36.6 %1.7 %
all shots100.0 %9.04.448.4 %47.0 %1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.