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TRACKING INTELLIGENCE · TRACKING PROFILE

Josh Okogie

HOU · Guard · NBA 2025-26

Josh Okogie

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance
  • distance2.09km#292/414
  • on offense0.97km
  • on defense0.97km
  • average speed6.8km/h
  • speed on offense6.6km/h
  • speed on defense7.0km/h
  • km per minute0.12km per minute#218/414
  • meters per minute120.0meters per minute
  • minutes per game17.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches17.9per game
  • front-court touches9.9per game
  • % of touches in the frontcourt55.3%
  • touches per minute1.0per minute
  • paint touches1.4per game#198/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside19.2%
  • seconds per touch1.9s
  • dribbles per touch1.06
  • minutes with the ball0.6minutes
  • points per touch0.25
  • points per paint touch0.49
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.7per game
  • passes received10.2per game
  • passes received per pass made0.80
  • assists0.9per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.2per game#354/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.4per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.2per game
  • FG%36.4%
  • passes51.4%
  • % ending in a turnover5.7%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.31

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.2%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points2.2per game
  • attempts2.0per game
  • made0.7per game
  • FG%37.2%
  • effective FG%55.4%
  • threes attempted1.9per game
  • 3P%37.5%

PULL-UP

sample: 78 games · PullUpShot
  • points0.2per game
  • attempts0.1per game
  • made0.1per game
  • FG%50.0%
  • effective FG%60.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.410.5 %26.7 %26.7 %0.0
tight (2-4 ft)0.822.6 %52.3 %52.3 %0.0
open (4-6 ft)0.513.6 %46.2 %53.8 %0.237.5 %
wide open (6+ ft)2.053.3 %40.5 %57.8 %1.837.9 %
all shots3.7100.0 %42.5 %52.8 %2.037.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 78 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.9per game
  • opponent FG%67.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.5per game
  • offensive chances2.3per game
  • defensive chances2.7per game
  • conversion rate53.1%#191/283
  • offensive conversion45.4%not stable year to year
  • defensive conversion56.3%
  • contested38.8%
  • average rebound distance8.6ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.8 %2.31.459.6 %62.2 %-2.6 %
less than 10 ft44.9 %2.71.556.2 %58.6 %-2.5 %
two-pointers63.9 %3.92.051.9 %53.8 %-1.9 %
more than 15 ft46.2 %2.81.139.7 %36.3 %3.5 %
three-pointers36.1 %2.20.838.0 %35.1 %2.9 %
all shots100.0 %6.02.846.9 %46.1 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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