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TRACKING INTELLIGENCE · TRACKING PROFILE

Michael Porter Jr.

BKN · F · NBA 2025-26

Michael Porter Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season52 box-score gamesTracking in 52 of 52 games

MOVEMENT

sample: 52 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#352/414
  • meters per minute114.0meters per minute
  • minutes per game32.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 52 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches58.9per game
  • front-court touches36.9per game
  • % of touches in the frontcourt62.6%
  • touches per minute1.8per minute
  • paint touches3.5per game#69/414
  • elbow touches1.1per game#93/414
  • post touches0.3per game
  • of his game goes through the inside13.3%
  • seconds per touch2.1s
  • dribbles per touch1.16
  • minutes with the ball2.1minutes
  • points per touch0.41#13/342
  • points per paint touch1.20
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 52 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.2per game
  • passes received40.3per game
  • passes received per pass made1.14
  • assists3.0per game
  • potential assists5.0per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created7.4per game#125/414
  • % of passes ending in a basket8.6%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.4per game#131/414
  • points3.7per game
  • passes made1.5per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.5per game
  • attempts2.8per game
  • free throws0.9per game
  • FG%50.3%
  • passes28.2%
  • % ending in a turnover8.2%not stable year to year
  • % ending in a foul8.9%
  • points per drive0.69

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 52 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS56.1%

CATCH & SHOOT

sample: 52 games · CatchShoot
  • points7.6per game
  • attempts6.9per game
  • made2.6per game
  • FG%37.7%
  • effective FG%54.7%
  • threes attempted6.3per game
  • 3P%37.8%

PULL-UP

sample: 52 games · PullUpShot
  • points4.8per game
  • attempts5.4per game
  • made1.9per game
  • FG%35.0%
  • effective FG%43.8%
  • threes attempted2.9per game
  • 3P%33.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.95.0 %47.9 %53.1 %0.338.5 %
tight (2-4 ft)10.757.9 %46.1 %53.9 %5.132.3 %
open (4-6 ft)5.429.3 %43.8 %54.8 %3.139.0 %
wide open (6+ ft)1.47.7 %56.8 %72.3 %0.948.9 %
all shots18.4100.0 %46.3 %55.5 %9.336.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 52 games · Defense

RIM DEFENCE

sample: 52 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.5per game
  • opponent FG%73.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.9per game
  • rebounds secured7.1per game
  • offensive chances3.4per game
  • defensive chances8.8per game
  • conversion rate59.3%#58/283
  • offensive conversion38.8%not stable year to year
  • defensive conversion64.6%
  • contested29.7%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.4 %4.73.167.4 %63.7 %3.7 %
less than 10 ft54.5 %5.73.663.6 %59.4 %4.2 %
two-pointers68.4 %7.24.259.0 %55.4 %3.6 %
more than 15 ft37.2 %3.91.639.9 %37.2 %2.7 %
three-pointers31.6 %3.31.339.5 %36.7 %2.9 %
all shots100.0 %10.55.552.8 %47.8 %5.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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